User:Altazimuth/EDF animation and switches

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< User:Altazimuth
Revision as of 15:44, 12 January 2018 by Altazimuth (talk | contribs) (Fix a mistake in syntax.)
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TODO: Initial spiel.

If an animation's mnemonic is not unique, the latest definition of a thing type with that mnemonic replaces any earlier ones. Like most other identifiers in EDF (but not lump names or subnames), animation mnemonics are completely case-insensitive.

Back to EDF

Syntax

animation <unique name>
{
  flat    <string>
  wall    <string>
  lastpic <string>
  tics    <number>
  
  flags   <flag list>
  pic     {num <number> tics <number> random {<number>, <number>} flags <flag list>}
}

Explanation of fields

ID / Type Info

  • flat
Default = ""
Lorem ipsum and stuff.
  • wall
Default = ""
Lorem ipsum and stuff.
  • lastpic
Default = ""
Lorem ipsum and stuff.
  • tics
Default = 8
Lorem ipsum and stuff.
  • flags
Default = ""
Lorem ipsum and stuff.

Pic(?) Sub-Block

  • pic
Default = (nothing)
Lorem ipsum and stuff.
pic { name F_FOO; tics 8; random {4, 12}; flags SWIRL }

TODO: Talk here, fix above.