ThrustThing
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72:ThrustThing(angle, speed, reserved, tid)
Pushes a thing or more in a horizontal direction.
Arguments
- angle: byte angle of direction to push things by.
- speed: starting speed by which to push things.
- reserved: must be 0. Otherwise the game will break in future versions of Eternity.
- tid: TID optional tag of things to push. As usual, 0 means activator.
Remarks
In Hexen, from where this special was inherited, it can only be triggered from the front side. In Eternity however it can be triggered from any side, unless you set a UDMF or ExtraData flag to limit activation from front side.
See also ThrustThingZ for vertical thrusting.