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==Syntax== The syntax is as follows: thinggroup <name> { flags <flags> types { <thingtype1>, <thingtype2>, ... } } ''Name'' is the name of this category. Currently it's merely descriptive, but must be unique per '''thinggroup'''. Each ''thingtypeX'' is the mnemonic of a [[thingtype]] already defined in EDF. In order for this definition to have any effect on gameplay, you must set '''flags''' to any of the following values, joined by | (vertical bar, as in EDF flag settings): * '''PROJECTILEALLIANCE''': this prevents monsters from '''types''' from harming each other with projectiles. Hell knights and barons of hell have this flag set in the base things.edf. * '''DAMAGEIGNORE''': monsters in the '''types''' list may be damaged by each other, but will not infight as a result. This generalizes the deprecated BOSSIGNORE '''thingtype''' flag. It will ''not'' prevent monsters from infighting others of the ''same'' species; for that, use a new thingtype flag (see below). * '''NOSPLASHDAMAGE''': applied to direct explosion damage inflictors and potential damage takers, makes these damage takers unaffected by inflictor's explosions. NOTE: this flag also applies between actors of the same type which explode each other (e.g. barrels). It's based on the MBF21 specifications for the equivalent Dehacked feature. * '''INHERITED''': only has meaning if any of the other flags above is set. It makes it so any thingtypes inheriting the ones from the list are also included in this group. By default they don't inherit. '''Types''' don't have to be monsters specifically; any thingtype will do.
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