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Thing type flags
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==flags3== {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto !style="background-color: #C5D0E1"| Flag name !style="background-color: #E3EEFF"| Bit number !style="background-color: #C5D0E1"| Description |-style="background-color: #F5F5F5" | '''GHOST''' | 0 | Is a Heretic ghost. Translucent, monsters will aim inaccurately, and '''THRUGHOST''' missiles will pass through. |-style="background-color: #D9D9D9" | '''THRUGHOST''' | 1 | Missiles with this flag will pass through objects with the '''GHOST''' flag. |-style="background-color: #F5F5F5" | '''NODMGTHRUST''' | 2 | Will not inflict thrust on objects that this object inflicts damage upon directly. |-style="background-color: #D9D9D9" | '''ACTSEESOUND''' | 3 | Has a 50% chance of making its seesound instead of its activesound at each opportunity. |-style="background-color: #F5F5F5" | '''LOUDACTIVE''' | 4 | Makes activesound at full volume. |-style="background-color: #D9D9D9" | '''E5M8BOSS''' | 5 | Is a boss for the E5M8 boss special (tag 666). Used by Maulotaurs. |-style="background-color: #F5F5F5" | '''DMGIGNORED''' | 6 | Monsters will never retaliate against this object when it damages them, as with Arch-viles. |-style="background-color: #D9D9D9" | '''BOSSIGNORE''' | 7 | {{deprecated}}Will not attack other species with this flag. '''This flag is deprecated and should not be used in EDF.''' |-style="background-color: #F5F5F5" | '''SLIDE''' | 8 | Slides against walls when moving into them; used by players and Heretic pods. |-style="background-color: #D9D9D9" | '''TELESTOMP''' | 9 | Can telefrag shootable objects, including monsters and players. |-style="background-color: #F5F5F5" | '''WINDTHRUST''' | 10 | Is affected by Heretic wind sector effects. |-style="background-color: #D9D9D9" | '''FIREDAMAGE''' | 11 | Damage inflicted directly by this object will be changed to use the '''Fire''' damagetype. |-style="background-color: #F5F5F5" | '''KILLABLE''' | 12 | Is a living monster, but does not count for kill percentage. Used instead of '''COUNTKILL''' for Lost Souls. |-style="background-color: #D9D9D9" | '''DEADFLOAT''' | 13 | '''NOGRAVITY''' flag is not removed when this object dies, as with Lost Souls. |-style="background-color: #F5F5F5" | '''NOTHRESHOLD''' | 14 | Turns against most recent attacker instantly, as with Arch-viles and in Quake AI. |-style="background-color: #D9D9D9" | '''FLOORMISSILE''' | 15 | Missiles with this flag can hug the floor and move up steps. |-style="background-color: #F5F5F5" | '''SUPERITEM''' | 16 | An item with this flag will only respawn if the '''super items respawn''' dmflag is asserted. |-style="background-color: #D9D9D9" | '''NOITEMRESP''' | 17 | Items with this flag never respawn, but cannot be crushed as with '''DROPPED'''. |-style="background-color: #F5F5F5" | '''SUPERFRIEND''' | 18 | Adds absolute loyalty to '''FRIEND''' monsters; will never retaliate if attacked by a friend. |-style="background-color: #D9D9D9" | '''INVULNCHARGE''' | 19 | Is invulnerable when '''SKULLFLY'''-charging, as with Maulotaurs. |-style="background-color: #F5F5F5" | '''EXPLOCOUNT''' | 20 | Missile will not explode if counter 1 < counter 2, but increments counter 1. Used by Iron Lich tornadoes. |-style="background-color: #D9D9D9" | '''CANNOTPUSH''' | 21 | Is unable to push objects with the '''PUSHABLE''' flag. |-style="background-color: #F5F5F5" | '''TLSTYLEADD''' | 22 | Uses additive translucency as determined by the thingtype's [[thingtype|'''alpha''' property]]. |-style="background-color: #D9D9D9" | '''SPACMONSTER''' | 23 | Can activate parameterized linedefs which are marked with the MONSTER special activation flag. |-style="background-color: #F5F5F5" | '''SPACMISSILE''' | 24 | Can activate parameterized linedefs which are marked with the MISSILE special activation flag. |-style="background-color: #D9D9D9" | '''NOFRIENDDMG''' | 25 | Does not take damage from '''FRIEND''' objects, excepting possibly itself. |-style="background-color: #F5F5F5" | '''3DDECORATION''' | 26 | Object clips missiles at its normal height even when '''comp_theights''' is off. Used by DOOM decor objects. |-style="background-color: #D9D9D9" | '''ALWAYSFAST''' | 27 | Always exhibits -fast/Nightmare increased reaction time and attack rate in all skill levels. |-style="background-color: #F5F5F5" | '''PASSMOBJ''' | 28 | Is considered fully three dimensional when '''comp_overunder''' is off (3D object clipping enabled). |-style="background-color: #D9D9D9" | '''DONTOVERLAP''' | 29 | Tries to avoid overlapping with other objects even when 3D object clipping is enabled. |-style="background-color: #F5F5F5" | '''CYCLEALPHA''' | 30 | '''alpha''' will cycle continuously if '''alphavelocity''' is greater than zero. |-style="background-color: #D9D9D9" | '''RIP''' | 31 | Missile will pass through '''SHOOTABLE''' objects, dealing damage repeatedly as long as contact is sustained. |- !style="background-color: #C5D0E1"| Flag name !style="background-color: #E3EEFF"| Bit number !style="background-color: #C5D0E1"| Description |}
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