Template:SectorChange: Difference between revisions

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(Created page with "whether to change the texture (e.g. remove liquid to show solid floor) and/or sector type (e.g. damaging floor). Trigger model means to use the floor behind the trigger linede...")
 
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whether to change the texture (e.g. remove liquid to show solid floor) and/or sector type (e.g. damaging floor). Trigger model means to use the floor behind the trigger linedef as reference to change to. Numeric model means to scan the surrounding sectors (as if sinking something into a liquid). Possible values are:
whether to change the texture (e.g. remove liquid to show solid floor) and/or sector type (e.g. damaging floor). Trigger model means to use the floor in front of the trigger linedef as reference to change to. Numeric model means to scan the surrounding sectors of tagged ones (as if sinking something into a liquid). Possible values are:
:*0: no change, basic behaviour;
:*0: no change, basic behaviour;
:*1: trigger model, zero out the type;
:*1: trigger model, zero out the type;

Latest revision as of 12:29, 8 May 2021

whether to change the texture (e.g. remove liquid to show solid floor) and/or sector type (e.g. damaging floor). Trigger model means to use the floor in front of the trigger linedef as reference to change to. Numeric model means to scan the surrounding sectors of tagged ones (as if sinking something into a liquid). Possible values are:

  • 0: no change, basic behaviour;
  • 1: trigger model, zero out the type;
  • 2: numeric model, zero out the type;
  • 3: trigger model, change texture;
  • 4: numeric model, change texture;
  • 5: trigger model, change both texture and type;
  • 6: numeric model, change both texture and type.