SteamSpawn: Difference between revisions
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*range_vert: Vertical angular range, centered on angle_vert. | *range_vert: Vertical angular range, centered on angle_vert. | ||
*speed: Speed at which to thrust the spawned objects. | *speed: Speed at which to thrust the spawned objects. | ||
|notes= | |||
*If you plan to use this for projectile trails, you will need a negative ''speed'' if you want the trails to fly behind the projectile | |||
*Too small angle values may be cancelled due to a lower resolution than 360 degrees. | |||
}} | }} |
Latest revision as of 15:57, 13 February 2021
Description
Spawns and thrusts objects within randomized horizontal and vertical angular sweeps. Angular ranges should be values between 0 and 359.
Usage
SteamSpawn (string type, int range_horiz, int angle_vert, int range_vert, int speed)
Parameters
- type: Name of the thingtype to spawn.
- range_horiz: Horizontal angular range, centered on thing's angle.
- angle_vert: Vertical angle.
- range_vert: Vertical angular range, centered on angle_vert.
- speed: Speed at which to thrust the spawned objects.
Examples
No examples given.
Notes
- If you plan to use this for projectile trails, you will need a negative speed if you want the trails to fly behind the projectile
- Too small angle values may be cancelled due to a lower resolution than 360 degrees.