Srcr2Decide: Difference between revisions

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(Created page with "If a chance to teleport passes, it will choose a random D'sparil teleport destination to move to. The chance grows the more the object is hurt. List of codepointers [[Cate...")
 
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If a chance to teleport passes, it will choose a random D'sparil teleport destination to move to. The chance grows the more the object is hurt.
This is the D'sparil teleportation decision pointer. Depending on health, there's a probability up to 75% that a teleport will occur (if there are DsparilTeleSpot objects in the map). Upon teleporting to a random DsparilTeleSpot on the map, of minimum 128 distance from the caller, it will go to the S_SOR2_TELE1 frame and spawn DsparilTeleFade objects at its source and destination coordinates. It will play ht_telept on the fade and itself.


[[List of codepointers]]
[[List of codepointers]]

Latest revision as of 09:13, 27 December 2011

This is the D'sparil teleportation decision pointer. Depending on health, there's a probability up to 75% that a teleport will occur (if there are DsparilTeleSpot objects in the map). Upon teleporting to a random DsparilTeleSpot on the map, of minimum 128 distance from the caller, it will go to the S_SOR2_TELE1 frame and spawn DsparilTeleFade objects at its source and destination coordinates. It will play ht_telept on the fade and itself.

List of codepointers