Srcr1Attack

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Revision as of 07:32, 27 December 2011 by Printz (talk | contribs) (Created page with "Will play its attack sound. If within melee, it will cause 8-64 damage. Otherwise: *If actor's health is greater than 2/3 of max health, it will just shoot a SRDsparilShot1 proj...")
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Will play its attack sound. If within melee, it will cause 8-64 damage. Otherwise:

  • If actor's health is greater than 2/3 of max health, it will just shoot a SRDsparilShot1 projectile at 48 height
  • Else, it will shoot 3 such projectiles in a 6 degree spread. If in less than 1/3 health, it will toggle counter 1 between 0 and 1. If toggled to 1, it will go into frame S_SRCR1_ATK4.

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