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  1. Parameterized linedef specials‏‎ (193 revisions)
  2. List of codepointers‏‎ (164 revisions)
  3. Eternity Engine‏‎ (86 revisions)
  4. Main Page‏‎ (72 revisions)
  5. EDF thing reference‏‎ (67 revisions)
  6. List of console commands‏‎ (55 revisions)
  7. MapInfo‏‎ (51 revisions)
  8. Linked portal‏‎ (50 revisions)
  9. ExtraData‏‎ (48 revisions)
  10. Portal‏‎ (48 revisions)
  11. ACS built-in functions‏‎ (45 revisions)
  12. Editing reference‏‎ (37 revisions)
  13. EDF‏‎ (35 revisions)
  14. List of command line parameters‏‎ (31 revisions)
  15. Thing type flags‏‎ (31 revisions)
  16. Polyobject‏‎ (28 revisions)
  17. Small‏‎ (28 revisions)
  18. Linedef types‏‎ (25 revisions)
  19. DeHackEd / BEX Reference‏‎ (24 revisions)
  20. EDF weapon reference‏‎ (23 revisions)
  21. EDF state reference‏‎ (23 revisions)
  22. EDF item effects and inventory‏‎ (22 revisions)
  23. Floor movement classic specials‏‎ (22 revisions)
  24. Console‏‎ (20 revisions)
  25. UDMF‏‎ (19 revisions)
  26. Property transfer linedef types‏‎ (18 revisions)
  27. List of console variables‏‎ (18 revisions)
  28. Action specials‏‎ (17 revisions)
  29. 3DMidTex tutorial‏‎ (17 revisions)
  30. DeHackEd / BEX Reference/Weapon Block‏‎ (16 revisions)
  31. EDF sound reference‏‎ (16 revisions)
  32. EDF spritenames‏‎ (16 revisions)
  33. ACS scripting‏‎ (14 revisions)
  34. EDF player reference‏‎ (14 revisions)
  35. Portal linedef types‏‎ (13 revisions)
  36. Thing types‏‎ (13 revisions)
  37. Cardboard engine‏‎ (13 revisions)
  38. A CustomPlayerMelee‏‎ (13 revisions)
  39. MissileAttack‏‎ (13 revisions)
  40. Door linedef types‏‎ (12 revisions)
  41. Creating a pickup‏‎ (12 revisions)
  42. Script control linedef types‏‎ (12 revisions)
  43. 3DMidTex advanced topics‏‎ (12 revisions)
  44. Creating a monster‏‎ (11 revisions)
  45. PlaySound‏‎ (11 revisions)
  46. EDF game properties reference‏‎ (10 revisions)
  47. SMMU‏‎ (10 revisions)
  48. Thing linedef types‏‎ (10 revisions - redirect page)
  49. Predefined lumps‏‎ (10 revisions)
  50. OPTIONS‏‎ (10 revisions)
  51. RandomJump‏‎ (10 revisions)
  52. A FireCustomBullets‏‎ (10 revisions)
  53. DECORATE state syntax‏‎ (10 revisions)
  54. WeaponCtrJump‏‎ (9 revisions)
  55. Generalized sector types‏‎ (9 revisions)
  56. StartScript‏‎ (9 revisions)
  57. FireShotgun‏‎ (9 revisions)
  58. EDF damagetype reference‏‎ (9 revisions)
  59. SetFlags‏‎ (9 revisions)
  60. S SKIN‏‎ (8 revisions)
  61. Lighting linedef types‏‎ (8 revisions)
  62. ZIP‏‎ (8 revisions)
  63. Scroller linedef types‏‎ (8 revisions)
  64. PlaySoundEx‏‎ (8 revisions)
  65. UnSetFlags‏‎ (7 revisions)
  66. List of maps and mods made for Eternity‏‎ (7 revisions)
  67. Elevator linedef types‏‎ (7 revisions)
  68. ThingKill‏‎ (7 revisions)
  69. LineEffect‏‎ (7 revisions)
  70. Slope linedef types‏‎ (7 revisions)
  71. Exit linedef types‏‎ (7 revisions)
  72. Stop‏‎ (6 revisions)
  73. CheckReload‏‎ (6 revisions)
  74. Punch‏‎ (6 revisions)
  75. Creating a projectile‏‎ (6 revisions)
  76. Scratch‏‎ (6 revisions)
  77. Creating a simple decoration‏‎ (6 revisions)
  78. Spawn‏‎ (6 revisions)
  79. SetActorProperty‏‎ (6 revisions)
  80. FireBFG‏‎ (6 revisions)
  81. Current events‏‎ (6 revisions)
  82. Ceiling linedef types‏‎ (6 revisions)
  83. Sector SetCurrent‏‎ (5 revisions)
  84. Counter‏‎ (5 revisions)
  85. Portal Define‏‎ (5 revisions)
  86. Turn‏‎ (5 revisions)
  87. ACS directives‏‎ (5 revisions)
  88. HealthJump‏‎ (5 revisions)
  89. EDF lockdefs‏‎ (5 revisions)
  90. Edge portals‏‎ (5 revisions)
  91. Light0‏‎ (5 revisions)
  92. CheckReloadEx‏‎ (5 revisions)
  93. Teleport linedef types‏‎ (5 revisions)
  94. Saw‏‎ (5 revisions)
  95. Soundsequence‏‎ (5 revisions - redirect page)
  96. EDF puff type reference‏‎ (5 revisions)
  97. ThingHurt‏‎ (5 revisions)
  98. ClinkAttack‏‎ (5 revisions)
  99. Platform linedef types‏‎ (5 revisions)
  100. EDF animation‏‎ (5 revisions)
  101. Stair builder linedef types‏‎ (5 revisions)
  102. GFS‏‎ (5 revisions)
  103. A BulletAttack‏‎ (5 revisions)
  104. Attached surface linedef types‏‎ (5 revisions)
  105. Jump‏‎ (5 revisions)
  106. CloseShotgun2‏‎ (5 revisions)
  107. Crushing ceiling linedef types‏‎ (5 revisions)
  108. ThingMassacre‏‎ (5 revisions)
  109. FireBlasterPL1‏‎ (5 revisions)
  110. EDF basics‏‎ (5 revisions)
  111. Doom Wiki‏‎ (5 revisions)
  112. A Nailbomb‏‎ (5 revisions)
  113. FireCrossbowPL1‏‎ (5 revisions)
  114. GenWizard‏‎ (4 revisions)
  115. BFGsound‏‎ (4 revisions)
  116. Face‏‎ (4 revisions)
  117. Sector SetFriction‏‎ (4 revisions)
  118. Linked portals tutorial‏‎ (4 revisions)
  119. Floor RaiseToNearest‏‎ (4 revisions)
  120. Thing flags‏‎ (4 revisions)
  121. EDF item effects and inventory/Weapons-branch‏‎ (4 revisions)
  122. CheckProximity‏‎ (4 revisions)
  123. Mushroom‏‎ (4 revisions)
  124. Fall‏‎ (4 revisions)
  125. Heapspace‏‎ (4 revisions)
  126. Universal Doom Map Format‏‎ (4 revisions - redirect page)
  127. LoadShotgun2‏‎ (4 revisions)
  128. Light1‏‎ (4 revisions)
  129. CPosAttack‏‎ (4 revisions)
  130. Detonate‏‎ (4 revisions)
  131. FirePistol‏‎ (4 revisions)
  132. Floor MoveToValue‏‎ (4 revisions)
  133. HticExplode‏‎ (4 revisions)
  134. FirePlasma‏‎ (4 revisions)
  135. ThingSummon‏‎ (4 revisions)
  136. HticTracer‏‎ (4 revisions)
  137. Lower‏‎ (4 revisions)
  138. RandomWalk‏‎ (4 revisions)
  139. FireCGun‏‎ (4 revisions)
  140. Sor1Chase‏‎ (4 revisions)
  141. Sector Attach3dMidtex‏‎ (4 revisions)
  142. SetCounter‏‎ (4 revisions)
  143. GenRefire‏‎ (4 revisions)
  144. ReFire‏‎ (4 revisions)
  145. EDF terrain reference‏‎ (4 revisions)
  146. Thing Spawn‏‎ (3 revisions)
  147. Regular sector types‏‎ (3 revisions)
  148. FireCrossbowPL2‏‎ (3 revisions)
  149. GunFlash‏‎ (3 revisions)
  150. A SargAttack12‏‎ (3 revisions)
  151. Door LockedRaise‏‎ (3 revisions)
  152. SpawnSpot‏‎ (3 revisions)
  153. PlayerThunk‏‎ (3 revisions)
  154. RemovePod‏‎ (3 revisions)
  155. Door Open‏‎ (3 revisions)
  156. TroopAttack‏‎ (3 revisions)
  157. Sector SetWind‏‎ (3 revisions)
  158. List of cheat codes‏‎ (3 revisions)
  159. Portals‏‎ (3 revisions - redirect page)
  160. SPosAttack‏‎ (3 revisions)
  161. Floor TransferNumeric‏‎ (3 revisions)
  162. CheckPlayerDone‏‎ (3 revisions)
  163. SetSpecial‏‎ (3 revisions)
  164. Floor TransferTrigger‏‎ (3 revisions)
  165. Special sound effects in Eternity‏‎ (3 revisions)
  166. Floor Waggle‏‎ (3 revisions)
  167. BeastPuff‏‎ (3 revisions)
  168. TeamTNT‏‎ (3 revisions)
  169. FireMissile‏‎ (3 revisions)
  170. Hexen format SNDINFO‏‎ (3 revisions)
  171. AlertMonsters‏‎ (3 revisions)
  172. Pillar linedef types‏‎ (3 revisions)
  173. Thinggroup‏‎ (3 revisions)
  174. FatAttack2‏‎ (3 revisions)
  175. SetActivator‏‎ (3 revisions)
  176. Plane Align‏‎ (3 revisions)
  177. DropEquipment‏‎ (3 revisions)
  178. Floor LowerToLowest‏‎ (3 revisions)
  179. Light2‏‎ (3 revisions)
  180. Numargs‏‎ (3 revisions)
  181. Plane Copy‏‎ (3 revisions)
  182. Funcidx‏‎ (3 revisions)
  183. Raise‏‎ (3 revisions)
  184. VileChase‏‎ (3 revisions)
  185. SkelWhoosh‏‎ (3 revisions)
  186. OpenShotgun2‏‎ (3 revisions)
  187. Die‏‎ (3 revisions)
  188. BFG11KHit‏‎ (3 revisions)
  189. Linedef flags‏‎ (3 revisions)
  190. MissileSpread‏‎ (3 revisions)
  191. SpawnGlitter‏‎ (3 revisions)
  192. RavenPlayerScream‏‎ (3 revisions)
  193. Floor RaiseByValue‏‎ (3 revisions)
  194. Getarg‏‎ (3 revisions)
  195. KeepChasing‏‎ (3 revisions)
  196. BrainDie‏‎ (3 revisions)
  197. CyberAttack‏‎ (3 revisions)
  198. Sor1Pain‏‎ (3 revisions)
  199. Door Close‏‎ (3 revisions)
  200. Thing Raise‏‎ (3 revisions)
  201. GenTracer‏‎ (3 revisions)
  202. BFGSpray‏‎ (3 revisions)
  203. PlayerStartScript‏‎ (3 revisions)
  204. Transfer Heights‏‎ (2 revisions)
  205. SetInvulnerable‏‎ (2 revisions)
  206. FlameEnd‏‎ (2 revisions)
  207. KnightAttack‏‎ (2 revisions)
  208. Chase‏‎ (2 revisions)
  209. MummyAttack‏‎ (2 revisions)
  210. Translucency map‏‎ (2 revisions)
  211. SetLineSpecial‏‎ (2 revisions)
  212. FlameSnd‏‎ (2 revisions)
  213. HAHA Sqwali cigarette 80‏‎ (2 revisions)
  214. BrainScream‏‎ (2 revisions)
  215. CounterJump‏‎ (2 revisions)
  216. SpawnSpotFacingForced‏‎ (2 revisions)
  217. Thing Stop‏‎ (2 revisions)
  218. FaceTarget‏‎ (2 revisions)
  219. HeadAttack‏‎ (2 revisions)
  220. ImpMissileAtk‏‎ (2 revisions)
  221. BabyMetal‏‎ (2 revisions)
  222. BrainSpit‏‎ (2 revisions)
  223. CounterJumpEx‏‎ (2 revisions)
  224. Door Raise‏‎ (2 revisions)
  225. PodPain‏‎ (2 revisions)
  226. WeaponReady‏‎ (2 revisions)
  227. FloorAndCeiling LowerRaise‏‎ (2 revisions)
  228. Geom string‏‎ (2 revisions)
  229. AccelGlitter‏‎ (2 revisions)
  230. Basic Portals‏‎ (2 revisions - redirect page)
  231. LichFireGrow‏‎ (2 revisions)
  232. BruisAttack‏‎ (2 revisions)
  233. CounterOp‏‎ (2 revisions)
  234. DeathBallImpact‏‎ (2 revisions)
  235. PointPush SetForce‏‎ (2 revisions)
  236. TID‏‎ (2 revisions)
  237. FadeOut‏‎ (2 revisions)
  238. Sector types‏‎ (2 revisions)
  239. Floor LowerByValue‏‎ (2 revisions)
  240. BspiAttack‏‎ (2 revisions)
  241. Door WaitRaise‏‎ (2 revisions)
  242. FireMacePL2‏‎ (2 revisions)
  243. GetActorVelX‏‎ (2 revisions)
  244. ACS libraries‏‎ (2 revisions)
  245. EDF menu reference‏‎ (2 revisions)
  246. SargAttack‏‎ (2 revisions)
  247. FatAttack1‏‎ (2 revisions)
  248. WhirlwindSeek‏‎ (2 revisions)
  249. Floor LowerToHighest‏‎ (2 revisions)
  250. In dis car smokin dat stankn ass cigarette eeeewwwww 95‏‎ (2 revisions)
  251. BetaSkullAttack‏‎ (2 revisions)
  252. Byte angle‏‎ (2 revisions)
  253. DeHackEd / BEX Reference/BEX Extension: STRINGS Block‏‎ (2 revisions)
  254. Sound sequence‏‎ (2 revisions - redirect page)
  255. FireOldBFG‏‎ (2 revisions)
  256. ACS spawn IDs‏‎ (2 revisions)
  257. ChkThingVar‏‎ (2 revisions)
  258. Detailed generalized linedef specification‏‎ (2 revisions)
  259. Sound sequence things‏‎ (2 revisions)
  260. Polyobj MoveTimes8‏‎ (2 revisions)
  261. EjectCasing‏‎ (2 revisions)
  262. FatAttack3‏‎ (2 revisions)
  263. FirePhoenixPL1‏‎ (2 revisions)
  264. InitPhoenixPL2‏‎ (2 revisions)
  265. BlueSpark‏‎ (2 revisions)
  266. CPosRefire‏‎ (2 revisions)
  267. Srcr2Decide‏‎ (2 revisions)
  268. FatRaise‏‎ (2 revisions)
  269. SetActorPosition‏‎ (2 revisions)
  270. FirePhoenixPL2‏‎ (2 revisions)
  271. AproxDistance‏‎ (2 revisions)
  272. Lock identifiers‏‎ (2 revisions)
  273. DeHackEd / BEX Reference/Eternity Extension: HELPER Block‏‎ (2 revisions)
  274. Polyobj RotateRight‏‎ (2 revisions)
  275. Fire‏‎ (2 revisions)
  276. GetLineX and GetLineY‏‎ (2 revisions)
  277. Boom‏‎ (2 revisions)
  278. Octic‏‎ (2 revisions)
  279. DetonateEx‏‎ (2 revisions)
  280. PlayActorSound‏‎ (2 revisions)
  281. StartFire‏‎ (2 revisions)
  282. SetActorVelocity‏‎ (2 revisions)
  283. LineSide‏‎ (2 revisions)
  284. Eternity Frontend‏‎ (2 revisions)
  285. VileTarget‏‎ (2 revisions)
  286. SetAirControl‏‎ (2 revisions)
  287. FirePlayerMissile‏‎ (2 revisions)
  288. GetPolyobjX‏‎ (2 revisions)
  289. BouncingBFG‏‎ (2 revisions)
  290. Line QuickPortal‏‎ (2 revisions)
  291. Ceiling Waggle‏‎ (2 revisions)
  292. DeHackEd / BEX Reference/Eternity Extension: SPRITES Block‏‎ (2 revisions)
  293. SpawnFly‏‎ (2 revisions)
  294. StartScriptNamed‏‎ (2 revisions)
  295. Tracer‏‎ (2 revisions)
  296. I need a cigarette 9‏‎ (2 revisions)
  297. BFGBurst‏‎ (2 revisions)
  298. KeenDie‏‎ (2 revisions)
  299. MBF‏‎ (2 revisions)
  300. Customplayermelee‏‎ (2 revisions - redirect page)
  301. Pain‏‎ (2 revisions)
  302. PlayerScream‏‎ (2 revisions)
  303. EDF blanksprite‏‎ (2 revisions)
  304. Static linedef specials‏‎ (2 revisions)
  305. EDF string reference‏‎ (2 revisions)
  306. Explode‏‎ (2 revisions)
  307. FireCrackle‏‎ (2 revisions)
  308. VolcanoBlast‏‎ (2 revisions)
  309. FireShotgun2‏‎ (2 revisions)
  310. ContMobjSound‏‎ (2 revisions)
  311. MUSINFO‏‎ (2 revisions)
  312. DeHackEd / BEX Reference/Misc Block‏‎ (2 revisions)
  313. PlayerSkull‏‎ (2 revisions)
  314. SteamSpawn‏‎ (2 revisions)
  315. BrainExplode‏‎ (2 revisions)
  316. CentaurDefend‏‎ (2 revisions)
  317. Extradata‏‎ (1 revision - redirect page)
  318. Floor RaiseToHighest‏‎ (1 revision)
  319. ACS‏‎ (1 revision - redirect page)
  320. ImpExplode‏‎ (1 revision)
  321. BrainPain‏‎ (1 revision)
  322. Linked portals‏‎ (1 revision - redirect page)
  323. List of console variables/Misc. Configuration‏‎ (1 revision)
  324. MaceBallImpact2‏‎ (1 revision)
  325. Damagetype‏‎ (1 revision - redirect page)
  326. DeHackEd / BEX Reference/Sound Table‏‎ (1 revision)
  327. Sor2DthLoop‏‎ (1 revision)
  328. PainNukeSpec‏‎ (1 revision)
  329. EDF font reference‏‎ (1 revision)
  330. Thing SpawnNoFog‏‎ (1 revision)
  331. FireCustomBullets‏‎ (1 revision - redirect page)
  332. WeaponCtrOp‏‎ (1 revision)
  333. Floor RaiseToLowestCeiling‏‎ (1 revision)
  334. Generalized sector specials‏‎ (1 revision - redirect page)
  335. A Scratch‏‎ (1 revision - redirect page)
  336. ImpMeleeAtk‏‎ (1 revision)
  337. BOOM‏‎ (1 revision - redirect page)
  338. LichAttack‏‎ (1 revision)
  339. CheckActorClass‏‎ (1 revision)
  340. List of console variables/Player variables‏‎ (1 revision)
  341. MacePL1Check‏‎ (1 revision)
  342. DeHackEd‏‎ (1 revision - redirect page)
  343. MummyAttack2‏‎ (1 revision)
  344. DeHackEd / BEX Reference/Thing Block‏‎ (1 revision)
  345. SorcNukeSpec‏‎ (1 revision)
  346. Playerclass‏‎ (1 revision - redirect page)
  347. StopSound‏‎ (1 revision)
  348. EDF thingtypes‏‎ (1 revision - redirect page)
  349. FireGoldWandPL1‏‎ (1 revision)
  350. WeaponCtrSwitch‏‎ (1 revision)
  351. SetMusic‏‎ (1 revision)
  352. FloatPuff‏‎ (1 revision)
  353. ACS constants‏‎ (1 revision)
  354. A setcounter‏‎ (1 revision - redirect page)
  355. LichFire‏‎ (1 revision)
  356. CheckActorProperty‏‎ (1 revision - redirect page)
  357. List of console variables/Rendering variables‏‎ (1 revision)
  358. MummyFX1Seek‏‎ (1 revision)
  359. SorcererRise‏‎ (1 revision)
  360. Parameterized linedef types‏‎ (1 revision - redirect page)
  361. SpawnSpotForced‏‎ (1 revision)
  362. SubtractAmmo‏‎ (1 revision)
  363. FadeIn‏‎ (1 revision)
  364. Sector generalized specials‏‎ (1 revision - redirect page)
  365. FireGoldWandPL2‏‎ (1 revision)
  366. SetSkyScrollSpeed‏‎ (1 revision)
  367. ImpMisssileAtk‏‎ (1 revision - redirect page)
  368. List of console variables/Status bar variables‏‎ (1 revision)
  369. MakePod‏‎ (1 revision)
  370. DeHackEd / BEX Reference/Ammo Block‏‎ (1 revision)
  371. MummySoul‏‎ (1 revision)
  372. Sound‏‎ (1 revision - redirect page)
  373. PhoenixPuff‏‎ (1 revision)
  374. Door WaitClose‏‎ (1 revision)
  375. Spawnabove‏‎ (1 revision - redirect page)
  376. PosAttack‏‎ (1 revision)
  377. EMAPINFO‏‎ (1 revision - redirect page)
  378. SWITCHES‏‎ (1 revision)
  379. FireMacePL1‏‎ (1 revision)
  380. WeaponSetCtr‏‎ (1 revision)
  381. GetActorProperty‏‎ (1 revision - redirect page)
  382. ACS functions‏‎ (1 revision - redirect page)
  383. Healtheffect‏‎ (1 revision - redirect page)
  384. ImpXDeath1‏‎ (1 revision)
  385. BeastAttack‏‎ (1 revision)
  386. LichIceImpact‏‎ (1 revision)
  387. List of console variables/Video variables‏‎ (1 revision)
  388. CounterSwitch‏‎ (1 revision)
  389. DeHackEd / BEX Reference/BEX Extension: CODEPTR Block‏‎ (1 revision)
  390. Decorate‏‎ (1 revision - redirect page)
  391. SoundSequence‏‎ (1 revision)
  392. Pickupeffect‏‎ (1 revision - redirect page)
  393. Polyobj DoorSlide‏‎ (1 revision)
  394. TargetJump‏‎ (1 revision)
  395. ESound‏‎ (1 revision)
  396. ETERNITYBASE‏‎ (1 revision)
  397. SelfDestruct‏‎ (1 revision)
  398. Weaponinfo‏‎ (1 revision - redirect page)
  399. SetTics‏‎ (1 revision)
  400. Floor LowerByValueTimes8‏‎ (1 revision - redirect page)
  401. ActivatorSound‏‎ (1 revision)
  402. ImpXDeath2‏‎ (1 revision)
  403. LichWhirlwind‏‎ (1 revision)
  404. BulletAttack‏‎ (1 revision - redirect page)
  405. CounterSwitchEx‏‎ (1 revision)
  406. Map info‏‎ (1 revision - redirect page)
  407. DeHackEd / BEX Reference/BEX Extension: PARS Block‏‎ (1 revision)
  408. MushroomEx‏‎ (1 revision)
  409. Decorate state syntax‏‎ (1 revision - redirect page)
  410. SoundSequenceOnActor‏‎ (1 revision)
  411. PigPain‏‎ (1 revision)
  412. SpidRefire‏‎ (1 revision)
  413. Polyobj DoorSwing‏‎ (1 revision)
  414. Pufftype‏‎ (1 revision - redirect page)
  415. SerpentUnHide‏‎ (1 revision)
  416. SetTranslucent‏‎ (1 revision)
  417. Floor linedef types‏‎ (1 revision - redirect page)
  418. GetActorVelY‏‎ (1 revision - redirect page)
  419. List of console commands/DOOM Compatibility Vector‏‎ (1 revision)
  420. Metal‏‎ (1 revision)
  421. Nailbomb‏‎ (1 revision - redirect page)
  422. Dehacked‏‎ (1 revision - redirect page)
  423. DripBlood‏‎ (1 revision)
  424. Srcr1Attack‏‎ (1 revision)
  425. Polyobj Move‏‎ (1 revision)
  426. EDF miscellaneous reference‏‎ (1 revision)
  427. Terrain‏‎ (1 revision - redirect page)
  428. SargAttack12‏‎ (1 revision - redirect page)
  429. Unsetflags‏‎ (1 revision - redirect page)
  430. WizardAtk1‏‎ (1 revision)
  431. ShowMessage‏‎ (1 revision)
  432. Floor LowerToHighestEE‏‎ (1 revision)
  433. GetActorVelZ‏‎ (1 revision - redirect page)
  434. Hoof‏‎ (1 revision)
  435. AmbientSound‏‎ (1 revision)
  436. InitKeyGizmo‏‎ (1 revision)
  437. BishopDoBlur‏‎ (1 revision)
  438. List of console commands/Sound options‏‎ (1 revision)
  439. LocalAmbientSound‏‎ (1 revision)
  440. MinotaurAtk1‏‎ (1 revision)
  441. DeHackEd / BEX Reference/BEX String Mnemonics Table‏‎ (1 revision)
  442. New sound effects in Eternity‏‎ (1 revision - redirect page)
  443. Srcr2Attack‏‎ (1 revision)
  444. ThingHate‏‎ (1 revision)
  445. Radius Quake‏‎ (1 revision - redirect page)
  446. Thingtype‏‎ (1 revision - redirect page)
  447. VectorAngle‏‎ (1 revision)
  448. SetActivatorToTarget‏‎ (1 revision)
  449. WizardAtk2‏‎ (1 revision)
  450. SkelFist‏‎ (1 revision)
  451. Frame‏‎ (1 revision - redirect page)
  452. GetLineRowOffset‏‎ (1 revision)
  453. ANIMATED‏‎ (1 revision)
  454. HticArtiTele‏‎ (1 revision)
  455. AmbientThinker‏‎ (1 revision)
  456. ClearSkin‏‎ (1 revision)
  457. LocalSetMusic‏‎ (1 revision)
  458. MinotaurAtk2‏‎ (1 revision)
  459. DeHackEd / BEX Reference/Cheat Block‏‎ (1 revision)
  460. Detailed parameterized linedef specification‏‎ (1 revision - redirect page)
  461. Polyobj RotateLeft‏‎ (1 revision)
  462. Radius Quake2‏‎ (1 revision)
  463. ThrustThing‏‎ (1 revision)
  464. VileAttack‏‎ (1 revision)
  465. WizardAtk3‏‎ (1 revision)
  466. SkelMissile‏‎ (1 revision)
  467. Floor LowerToNearest‏‎ (1 revision)
  468. GetLineX‏‎ (1 revision - redirect page)
  469. ANIMDEFS‏‎ (1 revision)
  470. HticBossDeath‏‎ (1 revision)
  471. IsTIDUsed‏‎ (1 revision)
  472. BoltSpark‏‎ (1 revision)
  473. Cardboard‏‎ (1 revision - redirect page)
  474. List of console variables/AI variables‏‎ (1 revision)
  475. MinotaurAtk3‏‎ (1 revision)
  476. Eternity‏‎ (1 revision - redirect page)
  477. ThrustThingZ‏‎ (1 revision)
  478. Scream‏‎ (1 revision)
  479. XScream‏‎ (1 revision)
  480. List of console variables/Automap variables‏‎ (1 revision)
  481. Lockdef‏‎ (1 revision - redirect page)
  482. MinotaurCharge‏‎ (1 revision)
  483. DeHackEd / BEX Reference/Eternity Extension: MUSIC Block‏‎ (1 revision)
  484. SpawnAbove‏‎ (1 revision)
  485. EDF animation and switches‏‎ (1 revision - redirect page)
  486. Polyobj StartLine‏‎ (1 revision)
  487. EDF sprite reference‏‎ (1 revision - redirect page)
  488. RaiseFloorClip‏‎ (1 revision)
  489. Tic‏‎ (1 revision)
  490. VileStart‏‎ (1 revision)
  491. SkullAttack‏‎ (1 revision)
  492. Floor MoveToValueTimes8‏‎ (1 revision - redirect page)
  493. Gameproperties‏‎ (1 revision - redirect page)
  494. GetLineY‏‎ (1 revision - redirect page)
  495. HticSpawnFireBomb‏‎ (1 revision)
  496. Attached surfaces‏‎ (1 revision - redirect page)
  497. JumpIfNoAmmo‏‎ (1 revision)
  498. BossDeath‏‎ (1 revision)
  499. CasingThrust‏‎ (1 revision)
  500. List of console variables/Constants‏‎ (1 revision)

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