Long pages
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Showing below up to 500 results in range #1 to #500.
- (hist) Parameterized linedef specials [51,128 bytes]
- (hist) EDF thing reference [45,112 bytes]
- (hist) List of console commands and variables [43,677 bytes]
- (hist) DeHackEd / BEX Reference/BEX String Mnemonics Table [36,253 bytes]
- (hist) ExtraData [31,227 bytes]
- (hist) EDF sound reference [27,862 bytes]
- (hist) DeHackEd / BEX Reference/Thing Block [26,957 bytes]
- (hist) Thing type flags [26,213 bytes]
- (hist) EMAPINFO [25,078 bytes]
- (hist) EDF basics [21,140 bytes]
- (hist) List of codepointers [19,974 bytes]
- (hist) Polyobject [17,575 bytes]
- (hist) Linked portal [16,628 bytes]
- (hist) EDF terrain reference [14,917 bytes]
- (hist) Portal [14,524 bytes]
- (hist) OPTIONS [14,384 bytes]
- (hist) UDMF [14,308 bytes]
- (hist) Eternity Engine [13,554 bytes]
- (hist) EDF game properties reference [12,816 bytes]
- (hist) Predefined lumps [12,619 bytes]
- (hist) EDF weapon reference [12,394 bytes]
- (hist) Detailed generalized linedef specification [11,877 bytes]
- (hist) Scroller linedef types [11,692 bytes]
- (hist) Creating a monster [11,646 bytes]
- (hist) Creating a pickup [11,573 bytes]
- (hist) Action specials [11,155 bytes]
- (hist) EDF menu reference [10,990 bytes]
- (hist) EDF state reference [10,389 bytes]
- (hist) Floor movement classic specials [10,352 bytes]
- (hist) Portal Define [10,299 bytes]
- (hist) DECORATE state syntax [9,876 bytes]
- (hist) EDF item effects and inventory [9,611 bytes]
- (hist) Door linedef types [9,462 bytes]
- (hist) List of command line parameters [9,212 bytes]
- (hist) Thing types [8,882 bytes]
- (hist) Ceiling linedef types [8,182 bytes]
- (hist) Portal linedef types [8,174 bytes]
- (hist) Linked portals tutorial [8,134 bytes]
- (hist) Static linedef specials [7,972 bytes]
- (hist) EDF miscellaneous reference [7,814 bytes]
- (hist) EDF player reference [7,497 bytes]
- (hist) Property transfer linedef types [7,299 bytes]
- (hist) GFS [7,107 bytes]
- (hist) Transfer Heights [7,086 bytes]
- (hist) List of cheat codes [7,080 bytes]
- (hist) ACS built-in functions [7,013 bytes]
- (hist) Platform linedef types [6,403 bytes]
- (hist) Regular sector types [5,857 bytes]
- (hist) SMMU [5,246 bytes]
- (hist) DeHackEd / BEX Reference [4,985 bytes]
- (hist) EDF animation [4,981 bytes]
- (hist) Lighting linedef types [4,597 bytes]
- (hist) EDF item effects and inventory/Weapons-branch [4,595 bytes]
- (hist) Stair builder linedef types [4,532 bytes]
- (hist) 3DMidTex tutorial [4,465 bytes]
- (hist) Generalized sector types [4,325 bytes]
- (hist) Attached surface linedef types [4,321 bytes]
- (hist) Linedef types [4,120 bytes]
- (hist) Edge portals [4,107 bytes]
- (hist) Teleport linedef types [4,083 bytes]
- (hist) EDF damagetype reference [3,927 bytes]
- (hist) Creating a simple decoration [3,917 bytes]
- (hist) Creating a projectile [3,902 bytes]
- (hist) EDF string reference [3,815 bytes]
- (hist) DeHackEd / BEX Reference/Frame Block [3,639 bytes]
- (hist) ACS scripting [3,568 bytes]
- (hist) Static Init (sky transfer) [3,538 bytes]
- (hist) ACS spawn IDs [3,507 bytes]
- (hist) Thinggroup [3,503 bytes]
- (hist) EDF puff type reference [3,498 bytes]
- (hist) EDF delta structures [3,360 bytes]
- (hist) List of maps and mods made for Eternity [3,328 bytes]
- (hist) WeaponCtrJump [3,321 bytes]
- (hist) 3DMidTex advanced topics [3,315 bytes]
- (hist) Special sound effects in Eternity [3,080 bytes]
- (hist) DeHackEd / BEX Reference/BEX Extension: STRINGS Block [3,015 bytes]
- (hist) DeHackEd / BEX Reference/Misc Block [2,818 bytes]
- (hist) Crushing ceiling linedef types [2,796 bytes]
- (hist) SectorDamage [2,779 bytes]
- (hist) CheckProximity [2,628 bytes]
- (hist) UMAPINFO [2,612 bytes]
- (hist) Cardboard engine [2,601 bytes]
- (hist) Scratch [2,588 bytes]
- (hist) ACS libraries [2,548 bytes]
- (hist) DeHackEd / BEX Reference/Sound Table [2,511 bytes]
- (hist) ACS constants [2,508 bytes]
- (hist) DeHackEd / BEX Reference/Weapon Block [2,483 bytes]
- (hist) DeHackEd / BEX Reference/Sound Block [2,465 bytes]
- (hist) EDF lockdefs [2,451 bytes]
- (hist) Slope linedef types [2,424 bytes]
- (hist) ACS directives [2,366 bytes]
- (hist) Chase [2,343 bytes]
- (hist) PlaySound [2,342 bytes]
- (hist) Pillar linedef types [2,329 bytes]
- (hist) Main Page [2,284 bytes]
- (hist) HealthJump [2,266 bytes]
- (hist) DeHackEd / BEX Reference/BEX Extension: CODEPTR Block [2,193 bytes]
- (hist) CounterJumpEx [2,176 bytes]
- (hist) Linedef flags [2,175 bytes]
- (hist) S SKIN [2,172 bytes]
- (hist) Floor RaiseToLowestCeiling [2,169 bytes]
- (hist) PlayerThunk [2,159 bytes]
- (hist) A FireCustomBullets [2,125 bytes]
- (hist) SetActorProperty [2,089 bytes]
- (hist) Floor RaiseToNearest [2,055 bytes]
- (hist) EDF spritenames [2,017 bytes]
- (hist) SetSectorDamage [2,007 bytes]
- (hist) ZIP [1,979 bytes]
- (hist) Floor RaiseByValue [1,951 bytes]
- (hist) SpawnFly [1,940 bytes]
- (hist) Environment variables [1,926 bytes]
- (hist) Elevator linedef types [1,900 bytes]
- (hist) MissileAttack [1,880 bytes]
- (hist) SpawnProjectile [1,752 bytes]
- (hist) Floor RaiseByTexture [1,751 bytes]
- (hist) ReFire [1,751 bytes]
- (hist) Exit linedef types [1,739 bytes]
- (hist) GauntletAttack [1,696 bytes]
- (hist) Thing flags [1,653 bytes]
- (hist) Geom string [1,642 bytes]
- (hist) PlaySoundEx [1,616 bytes]
- (hist) WeaponSetCtr [1,601 bytes]
- (hist) DeathBallImpact [1,599 bytes]
- (hist) SetCounter [1,599 bytes]
- (hist) A CustomPlayerMelee [1,595 bytes]
- (hist) Floor LowerToNearest [1,592 bytes]
- (hist) ANIMDEFS [1,554 bytes]
- (hist) CheckReloadEx [1,549 bytes]
- (hist) CounterJump [1,549 bytes]
- (hist) ThingHurt [1,513 bytes]
- (hist) Console [1,504 bytes]
- (hist) Scroll Texture Offsets [1,489 bytes]
- (hist) EDF font reference [1,488 bytes]
- (hist) WeaponCtrOp [1,466 bytes]
- (hist) CounterOp [1,439 bytes]
- (hist) Floor LowerToLowest [1,428 bytes]
- (hist) Floor LowerToHighestEE [1,414 bytes]
- (hist) BossDeath [1,408 bytes]
- (hist) A BulletAttack [1,408 bytes]
- (hist) MissileSpread [1,405 bytes]
- (hist) DeHackEd / BEX Reference/Cheat Block [1,379 bytes]
- (hist) Generic Floor [1,378 bytes]
- (hist) Floor MoveToValue [1,351 bytes]
- (hist) VileChase [1,330 bytes]
- (hist) Sector SetCurrent [1,310 bytes]
- (hist) SpawnEx [1,236 bytes]
- (hist) CounterDiceRoll [1,227 bytes]
- (hist) DeHackEd / BEX Reference/Ammo Block [1,224 bytes]
- (hist) PlayActorSound [1,219 bytes]
- (hist) Floor LowerToHighest [1,214 bytes]
- (hist) FireCGun [1,214 bytes]
- (hist) Sector SetWind [1,211 bytes]
- (hist) Look [1,181 bytes]
- (hist) RandomWalk [1,171 bytes]
- (hist) A Nailbomb [1,170 bytes]
- (hist) BFG11KHit [1,164 bytes]
- (hist) EDF switch [1,161 bytes]
- (hist) GetSectorFloorZ and GetSectorCeilingZ [1,152 bytes]
- (hist) FirePhoenixPL2 [1,131 bytes]
- (hist) SpawnSpot [1,131 bytes]
- (hist) Plat RaiseAndStayTx0 [1,127 bytes]
- (hist) Saw [1,107 bytes]
- (hist) ChangeActorPitch [1,105 bytes]
- (hist) Thing Spawn [1,097 bytes]
- (hist) HticBossDeath [1,096 bytes]
- (hist) LineEffect [1,086 bytes]
- (hist) EjectCasing [1,062 bytes]
- (hist) ThingSummon [1,061 bytes]
- (hist) Line QuickPortal [1,045 bytes]
- (hist) A SargAttack12 [1,041 bytes]
- (hist) SetTics [1,041 bytes]
- (hist) CounterSwitch [1,020 bytes]
- (hist) Script control linedef types [1,018 bytes]
- (hist) WhirlwindSeek [1,009 bytes]
- (hist) Door Raise [1,004 bytes]
- (hist) BFGSpray [1,001 bytes]
- (hist) ANIMATED [998 bytes]
- (hist) CounterSwitchEx [991 bytes]
- (hist) BouncingBFG [977 bytes]
- (hist) MaceBallImpact [972 bytes]
- (hist) Tracer [953 bytes]
- (hist) PlayerStartScript [952 bytes]
- (hist) GenRefire [951 bytes]
- (hist) Mushroom [942 bytes]
- (hist) Floor LowerByValue [931 bytes]
- (hist) Plat Stop [928 bytes]
- (hist) CheckReload [919 bytes]
- (hist) FireMacePL1 [907 bytes]
- (hist) StartScriptNamed [904 bytes]
- (hist) EDF blanksprite [890 bytes]
- (hist) PainAttack [889 bytes]
- (hist) JumpIfTargetInLOS [883 bytes]
- (hist) Punch [882 bytes]
- (hist) RandomJump [879 bytes]
- (hist) MakePod [874 bytes]
- (hist) SpawnSpotForced [873 bytes]
- (hist) Editing reference [872 bytes]
- (hist) ChangeActorAngle [870 bytes]
- (hist) UnSetFlags [869 bytes]
- (hist) FirePistol [867 bytes]
- (hist) MushroomEx [859 bytes]
- (hist) WeaponCtrSwitch [854 bytes]
- (hist) SetFlags [853 bytes]
- (hist) Floor LowerInstant and Floor RaiseInstant [850 bytes]
- (hist) Floor Waggle [847 bytes]
- (hist) Sector SetFriction [846 bytes]
- (hist) Door WaitRaise [843 bytes]
- (hist) StartScript [842 bytes]
- (hist) GetLineX and GetLineY [829 bytes]
- (hist) Door LockedRaise [815 bytes]
- (hist) DeHackEd / BEX Reference/Eternity Extension: SPRITES Block [809 bytes]
- (hist) Plat UpByValueStayTx [807 bytes]
- (hist) FirePlayerMissile [805 bytes]
- (hist) DeHackEd / BEX Reference/Eternity Extension: HELPER Block [804 bytes]
- (hist) DetonateEx [797 bytes]
- (hist) Spawn [795 bytes]
- (hist) FlameSnd [789 bytes]
- (hist) MBF [779 bytes]
- (hist) Polyobj DoorSwing [778 bytes]
- (hist) SteamSpawn [773 bytes]
- (hist) StopSound [766 bytes]
- (hist) FireBlasterPL1 [759 bytes]
- (hist) Door Open [759 bytes]
- (hist) SetActorVelocity [758 bytes]
- (hist) Jump [757 bytes]
- (hist) PointPush SetForce [755 bytes]
- (hist) Plat ToggleCeiling [752 bytes]
- (hist) SetActorPosition [748 bytes]
- (hist) SpawnSpotFacingForced [743 bytes]
- (hist) RavenPlayerScream [740 bytes]
- (hist) FloorAndCeiling LowerRaise [739 bytes]
- (hist) FireGoldWandPL2 [734 bytes]
- (hist) MaceBallImpact2 [727 bytes]
- (hist) GhostOff [726 bytes]
- (hist) MinotaurDecide [725 bytes]
- (hist) CheckActorFloorTexture [713 bytes]
- (hist) ThrustThing [708 bytes]
- (hist) CheckFlag [704 bytes]
- (hist) BrainSpit [704 bytes]
- (hist) HticExplode [700 bytes]
- (hist) GunFlash [700 bytes]
- (hist) SetSpecial [697 bytes]
- (hist) Door CloseWaitOpen [694 bytes]
- (hist) FireCrossbowPL2 [692 bytes]
- (hist) Sector Attach3dMidtex [671 bytes]
- (hist) Transfer FloorLight [668 bytes]
- (hist) Floor CrushStop [658 bytes]
- (hist) LichFire [652 bytes]
- (hist) SetTranslucent [652 bytes]
- (hist) Floor Donut [651 bytes]
- (hist) InitKeyGizmo [650 bytes]
- (hist) GenWizard [647 bytes]
- (hist) BrainScream [647 bytes]
- (hist) LocalAmbientSound [645 bytes]
- (hist) FireShotgun2 [645 bytes]
- (hist) ActivatorSound [644 bytes]
- (hist) DeHackEd / BEX Reference/BEX Extension: PARS Block [644 bytes]
- (hist) HticTracer [643 bytes]
- (hist) FireMacePL2 [639 bytes]
- (hist) FireShotgun [639 bytes]
- (hist) SpawnAbove [633 bytes]
- (hist) BFGBurst [632 bytes]
- (hist) InitPhoenixPL2 [630 bytes]
- (hist) SpawnGlitter [630 bytes]
- (hist) FireGoldWandPL1 [628 bytes]
- (hist) FireCrossbowPL1 [627 bytes]
- (hist) VileAttack [627 bytes]
- (hist) TagWait [621 bytes]
- (hist) FatAttack2 [610 bytes]
- (hist) Transfer CeilingLight [609 bytes]
- (hist) Floor RaiseToHighest [608 bytes]
- (hist) ThingHate [608 bytes]
- (hist) BetaSkullAttack [606 bytes]
- (hist) Scream [601 bytes]
- (hist) FireBFG [598 bytes]
- (hist) DeHackEd / BEX Reference/Eternity Extension: MUSIC Block [592 bytes]
- (hist) Radius Quake2 [589 bytes]
- (hist) Plane Copy [582 bytes]
- (hist) ContMobjSound [578 bytes]
- (hist) FireSkullRodPL1 [575 bytes]
- (hist) PlayerScream [573 bytes]
- (hist) Plat PerpetualRaise [569 bytes]
- (hist) KnightAttack [568 bytes]
- (hist) Floor RaiseToLowest [560 bytes]
- (hist) DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block [556 bytes]
- (hist) FireMissile [542 bytes]
- (hist) Lock identifiers [541 bytes]
- (hist) MacePL1Check [538 bytes]
- (hist) PhoenixPuff [537 bytes]
- (hist) Door WaitClose [535 bytes]
- (hist) Light1 [531 bytes]
- (hist) SetActivatorToTarget [530 bytes]
- (hist) ESound [528 bytes]
- (hist) Polyobj StartLine [528 bytes]
- (hist) GenTracer [527 bytes]
- (hist) LichAttack [526 bytes]
- (hist) LichIceImpact [525 bytes]
- (hist) FireOldBFG [525 bytes]
- (hist) CloseShotgun2 [524 bytes]
- (hist) PodPain [517 bytes]
- (hist) SpidRefire [513 bytes]
- (hist) Raise [513 bytes]
- (hist) CPosRefire [512 bytes]
- (hist) TargetJump [509 bytes]
- (hist) EDF [505 bytes]
- (hist) BrainExplode [504 bytes]
- (hist) ChangeCeiling [503 bytes]
- (hist) Lower [500 bytes]
- (hist) FirePlasma [497 bytes]
- (hist) ThingSound [496 bytes]
- (hist) Srcr2Decide [496 bytes]
- (hist) BoltSpark [494 bytes]
- (hist) FirePhoenixPL1 [485 bytes]
- (hist) AproxDistance [482 bytes]
- (hist) Octic [477 bytes]
- (hist) FadeOut [475 bytes]
- (hist) AmbientThinker [471 bytes]
- (hist) ThrustThingZ [469 bytes]
- (hist) Sor1Chase [468 bytes]
- (hist) Light2 [465 bytes]
- (hist) Byte angle [462 bytes]
- (hist) FatAttack1 [461 bytes]
- (hist) Tic [460 bytes]
- (hist) MinotaurCharge [455 bytes]
- (hist) WeaponCopyCtr [454 bytes]
- (hist) HticSpawnFireBomb [448 bytes]
- (hist) Sector types [443 bytes]
- (hist) BrainAwake [442 bytes]
- (hist) Door Close [440 bytes]
- (hist) KillChildren [438 bytes]
- (hist) Sound sequence things [435 bytes]
- (hist) Srcr1Attack [435 bytes]
- (hist) FatAttack3 [435 bytes]
- (hist) Polyobj DoorSlide [434 bytes]
- (hist) TID [432 bytes]
- (hist) SkullAttack [432 bytes]
- (hist) Doom Wiki [432 bytes]
- (hist) Sector ChangeSound [431 bytes]
- (hist) PainNukeSpec [428 bytes]
- (hist) TroopAttack [428 bytes]
- (hist) HticArtiTele [426 bytes]
- (hist) PlayerSkull [426 bytes]
- (hist) Polyobj Move [424 bytes]
- (hist) Srcr2Attack [424 bytes]
- (hist) GetSectorLightLevel [422 bytes]
- (hist) SorcNukeSpec [422 bytes]
- (hist) LichFireGrow [422 bytes]
- (hist) LoadShotgun2 [422 bytes]
- (hist) Face [421 bytes]
- (hist) OpenShotgun2 [421 bytes]
- (hist) Counter [420 bytes]
- (hist) SectorSound [415 bytes]
- (hist) FadeIn [415 bytes]
- (hist) SetMusic [412 bytes]
- (hist) VolcBallImpact [410 bytes]
- (hist) JumpIfNoAmmo [407 bytes]
- (hist) SPosAttack [405 bytes]
- (hist) BruisAttack [403 bytes]
- (hist) RemovePod [403 bytes]
- (hist) Stop [401 bytes]
- (hist) Cos [400 bytes]
- (hist) SoundSequence [400 bytes]
- (hist) Sor2DthInit [399 bytes]
- (hist) KeepChasing [396 bytes]
- (hist) Floor TransferTrigger [389 bytes]
- (hist) FaceTarget [387 bytes]
- (hist) Floor TransferNumeric [386 bytes]
- (hist) ImpExplode [383 bytes]
- (hist) WeaponReady [383 bytes]
- (hist) FloatPuff [381 bytes]
- (hist) Thing Stop [381 bytes]
- (hist) Turn [380 bytes]
- (hist) CPosAttack [375 bytes]
- (hist) AmbientSound [374 bytes]
- (hist) HeadAttack [372 bytes]
- (hist) MinotaurAtk3 [366 bytes]
- (hist) BeastPuff [362 bytes]
- (hist) ActivatorTID [360 bytes]
- (hist) CheckPlayerDone [357 bytes]
- (hist) SkelMissile [356 bytes]
- (hist) Light0 [355 bytes]
- (hist) SoundSequenceOnActor [354 bytes]
- (hist) VectorAngle [354 bytes]
- (hist) MummyAttack2 [353 bytes]
- (hist) GetPolyobjX [351 bytes]
- (hist) Boom [351 bytes]
- (hist) CasingThrust [337 bytes]
- (hist) Sor2DthLoop [336 bytes]
- (hist) GetActorVelX [335 bytes]
- (hist) MntrFloorFire [334 bytes]
- (hist) LocalSetMusic [327 bytes]
- (hist) ChangeFloor [325 bytes]
- (hist) LichWhirlwind [325 bytes]
- (hist) MummyFX1Seek [321 bytes]
- (hist) FlameEnd [321 bytes]
- (hist) PlayerHealth [316 bytes]
- (hist) MummyAttack [316 bytes]
- (hist) Floor RaiseToCeiling [310 bytes]
- (hist) AlertMonsters [309 bytes]
- (hist) PosAttack [309 bytes]
- (hist) Hexen format SNDINFO [308 bytes]
- (hist) BFGsound [304 bytes]
- (hist) SetLineSpecial [303 bytes]
- (hist) ImpDeath [303 bytes]
- (hist) GetLineRowOffset [298 bytes]
- (hist) Explode [297 bytes]
- (hist) SelfDestruct [296 bytes]
- (hist) Fall [292 bytes]
- (hist) SetLineMonsterBlocking [290 bytes]
- (hist) Translucency map [289 bytes]
- (hist) Polyobj RotateLeft [289 bytes]
- (hist) Fire [288 bytes]
- (hist) XScream [288 bytes]
- (hist) CheckActorCeilingTexture [286 bytes]
- (hist) SargAttack [284 bytes]
- (hist) Floor ToCeilingInstant [283 bytes]
- (hist) ClinkAttack [283 bytes]
- (hist) SetAirFriction [281 bytes]
- (hist) Detonate [280 bytes]
- (hist) CheckWeapon [278 bytes]
- (hist) Fixed point angle [276 bytes]
- (hist) Thing Deactivate [275 bytes]
- (hist) Thing Activate [271 bytes]
- (hist) ShowMessage [271 bytes]
- (hist) Sor1Pain [271 bytes]
- (hist) ImpXDeath2 [269 bytes]
- (hist) PainDie [268 bytes]
- (hist) ImpXDeath1 [262 bytes]
- (hist) Floor LowerToLowestCeiling [261 bytes]
- (hist) Plane Align [260 bytes]
- (hist) PlayerFrags [258 bytes]
- (hist) SorcererRise [258 bytes]
- (hist) ImpChargeAtk [255 bytes]
- (hist) DripBlood [255 bytes]
- (hist) Floor LowerByTexture [253 bytes]
- (hist) MinotaurAtk2 [252 bytes]
- (hist) WizardAtk3 [248 bytes]
- (hist) BlueSpark [248 bytes]
- (hist) VolcanoBlast [244 bytes]
- (hist) SkelFist [244 bytes]
- (hist) Current events [244 bytes]
- (hist) TakeInventory [243 bytes]
- (hist) PlayerArmorPoints [242 bytes]
- (hist) SetActivator [242 bytes]
- (hist) BeastAttack [239 bytes]
- (hist) TeamTNT [238 bytes]
- (hist) CheckActorClass [237 bytes]
- (hist) MinotaurAtk1 [235 bytes]
- (hist) ETERNITYBASE [232 bytes]
- (hist) Ceiling Waggle [231 bytes]
- (hist) VileTarget [230 bytes]
- (hist) SubtractAmmo [229 bytes]
- (hist) SetAirControl [229 bytes]
- (hist) CopyCounter [221 bytes]
- (hist) SetSkyScrollSpeed [220 bytes]
- (hist) SWITCHES [219 bytes]
- (hist) BabyMetal [218 bytes]
- (hist) Die [218 bytes]
- (hist) CyberAttack [216 bytes]
- (hist) ImpMissileAtk [213 bytes]
- (hist) Floor RaiseAndCrush [211 bytes]
- (hist) ClearSkin [210 bytes]
- (hist) BspiAttack [206 bytes]
- (hist) GetSigilPieces [202 bytes]
- (hist) Polyobj MoveTimes8 [200 bytes]
- (hist) LineSide [196 bytes]
- (hist) ClearLineSpecial [191 bytes]
- (hist) Metal [190 bytes]
- (hist) FireCrackle [190 bytes]
- (hist) StartFire [190 bytes]
- (hist) Thing Raise [189 bytes]
- (hist) SnakeAttack [189 bytes]
- (hist) Hoof [189 bytes]
- (hist) FatRaise [189 bytes]
- (hist) Thing SpawnNoFog [183 bytes]
- (hist) Small [183 bytes]
- (hist) WizardAtk1 [173 bytes]
- (hist) WizardAtk2 [172 bytes]
- (hist) IsTIDUsed [169 bytes]
- (hist) ImpMeleeAtk [166 bytes]
- (hist) AccelGlitter [166 bytes]
- (hist) GameType [162 bytes]
- (hist) MummySoul [159 bytes]
- (hist) SkelWhoosh [158 bytes]
- (hist) SpawnSound [153 bytes]
- (hist) SnakeAttack2 [132 bytes]
- (hist) GameSkill [119 bytes]
- (hist) Polyobj RotateRight [118 bytes]
- (hist) Pain [116 bytes]
- (hist) ThingMassacre [115 bytes]
- (hist) ThingKill [115 bytes]
- (hist) Getarg [115 bytes]
- (hist) Numargs [115 bytes]
- (hist) Funcidx [115 bytes]
- (hist) Heapspace [115 bytes]
- (hist) BrainPain [104 bytes]
- (hist) VileStart [90 bytes]
- (hist) KeenDie [85 bytes]
- (hist) BrainDie [80 bytes]
- (hist) Eternity Frontend [0 bytes]