Long pages

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Showing below up to 500 results in range #1 to #500.

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  1. (hist) ‎Parameterized linedef specials ‎[51,128 bytes]
  2. (hist) ‎EDF thing reference ‎[45,112 bytes]
  3. (hist) ‎List of console commands and variables ‎[43,677 bytes]
  4. (hist) ‎DeHackEd / BEX Reference/BEX String Mnemonics Table ‎[36,253 bytes]
  5. (hist) ‎ExtraData ‎[31,227 bytes]
  6. (hist) ‎EDF sound reference ‎[27,862 bytes]
  7. (hist) ‎DeHackEd / BEX Reference/Thing Block ‎[26,957 bytes]
  8. (hist) ‎Thing type flags ‎[26,213 bytes]
  9. (hist) ‎EMAPINFO ‎[25,078 bytes]
  10. (hist) ‎EDF basics ‎[21,140 bytes]
  11. (hist) ‎List of codepointers ‎[19,974 bytes]
  12. (hist) ‎Polyobject ‎[17,575 bytes]
  13. (hist) ‎Linked portal ‎[16,628 bytes]
  14. (hist) ‎EDF terrain reference ‎[14,917 bytes]
  15. (hist) ‎Portal ‎[14,524 bytes]
  16. (hist) ‎OPTIONS ‎[14,384 bytes]
  17. (hist) ‎UDMF ‎[14,308 bytes]
  18. (hist) ‎Eternity Engine ‎[13,554 bytes]
  19. (hist) ‎EDF game properties reference ‎[12,816 bytes]
  20. (hist) ‎Predefined lumps ‎[12,619 bytes]
  21. (hist) ‎EDF weapon reference ‎[12,394 bytes]
  22. (hist) ‎Detailed generalized linedef specification ‎[11,877 bytes]
  23. (hist) ‎Scroller linedef types ‎[11,692 bytes]
  24. (hist) ‎Creating a monster ‎[11,646 bytes]
  25. (hist) ‎Creating a pickup ‎[11,573 bytes]
  26. (hist) ‎Action specials ‎[11,155 bytes]
  27. (hist) ‎EDF menu reference ‎[10,990 bytes]
  28. (hist) ‎EDF state reference ‎[10,389 bytes]
  29. (hist) ‎Floor movement classic specials ‎[10,352 bytes]
  30. (hist) ‎Portal Define ‎[10,299 bytes]
  31. (hist) ‎DECORATE state syntax ‎[9,876 bytes]
  32. (hist) ‎EDF item effects and inventory ‎[9,611 bytes]
  33. (hist) ‎Door linedef types ‎[9,462 bytes]
  34. (hist) ‎List of command line parameters ‎[9,212 bytes]
  35. (hist) ‎Thing types ‎[8,882 bytes]
  36. (hist) ‎Ceiling linedef types ‎[8,182 bytes]
  37. (hist) ‎Portal linedef types ‎[8,174 bytes]
  38. (hist) ‎Linked portals tutorial ‎[8,134 bytes]
  39. (hist) ‎Static linedef specials ‎[7,972 bytes]
  40. (hist) ‎EDF miscellaneous reference ‎[7,814 bytes]
  41. (hist) ‎EDF player reference ‎[7,497 bytes]
  42. (hist) ‎Property transfer linedef types ‎[7,299 bytes]
  43. (hist) ‎GFS ‎[7,107 bytes]
  44. (hist) ‎Transfer Heights ‎[7,086 bytes]
  45. (hist) ‎List of cheat codes ‎[7,080 bytes]
  46. (hist) ‎ACS built-in functions ‎[7,013 bytes]
  47. (hist) ‎Platform linedef types ‎[6,403 bytes]
  48. (hist) ‎Regular sector types ‎[5,857 bytes]
  49. (hist) ‎SMMU ‎[5,246 bytes]
  50. (hist) ‎DeHackEd / BEX Reference ‎[4,985 bytes]
  51. (hist) ‎EDF animation ‎[4,981 bytes]
  52. (hist) ‎Lighting linedef types ‎[4,597 bytes]
  53. (hist) ‎EDF item effects and inventory/Weapons-branch ‎[4,595 bytes]
  54. (hist) ‎Stair builder linedef types ‎[4,532 bytes]
  55. (hist) ‎3DMidTex tutorial ‎[4,465 bytes]
  56. (hist) ‎Generalized sector types ‎[4,325 bytes]
  57. (hist) ‎Attached surface linedef types ‎[4,321 bytes]
  58. (hist) ‎Linedef types ‎[4,120 bytes]
  59. (hist) ‎Edge portals ‎[4,107 bytes]
  60. (hist) ‎Teleport linedef types ‎[4,083 bytes]
  61. (hist) ‎EDF damagetype reference ‎[3,927 bytes]
  62. (hist) ‎Creating a simple decoration ‎[3,917 bytes]
  63. (hist) ‎Creating a projectile ‎[3,902 bytes]
  64. (hist) ‎EDF string reference ‎[3,815 bytes]
  65. (hist) ‎DeHackEd / BEX Reference/Frame Block ‎[3,639 bytes]
  66. (hist) ‎ACS scripting ‎[3,568 bytes]
  67. (hist) ‎Static Init (sky transfer) ‎[3,538 bytes]
  68. (hist) ‎ACS spawn IDs ‎[3,507 bytes]
  69. (hist) ‎Thinggroup ‎[3,503 bytes]
  70. (hist) ‎EDF puff type reference ‎[3,498 bytes]
  71. (hist) ‎EDF delta structures ‎[3,360 bytes]
  72. (hist) ‎List of maps and mods made for Eternity ‎[3,328 bytes]
  73. (hist) ‎WeaponCtrJump ‎[3,321 bytes]
  74. (hist) ‎3DMidTex advanced topics ‎[3,315 bytes]
  75. (hist) ‎Special sound effects in Eternity ‎[3,080 bytes]
  76. (hist) ‎DeHackEd / BEX Reference/BEX Extension: STRINGS Block ‎[3,015 bytes]
  77. (hist) ‎DeHackEd / BEX Reference/Misc Block ‎[2,818 bytes]
  78. (hist) ‎Crushing ceiling linedef types ‎[2,796 bytes]
  79. (hist) ‎SectorDamage ‎[2,779 bytes]
  80. (hist) ‎CheckProximity ‎[2,628 bytes]
  81. (hist) ‎UMAPINFO ‎[2,612 bytes]
  82. (hist) ‎Cardboard engine ‎[2,601 bytes]
  83. (hist) ‎Scratch ‎[2,588 bytes]
  84. (hist) ‎ACS libraries ‎[2,548 bytes]
  85. (hist) ‎DeHackEd / BEX Reference/Sound Table ‎[2,511 bytes]
  86. (hist) ‎ACS constants ‎[2,508 bytes]
  87. (hist) ‎DeHackEd / BEX Reference/Weapon Block ‎[2,483 bytes]
  88. (hist) ‎DeHackEd / BEX Reference/Sound Block ‎[2,465 bytes]
  89. (hist) ‎EDF lockdefs ‎[2,451 bytes]
  90. (hist) ‎Slope linedef types ‎[2,424 bytes]
  91. (hist) ‎ACS directives ‎[2,366 bytes]
  92. (hist) ‎Chase ‎[2,343 bytes]
  93. (hist) ‎PlaySound ‎[2,342 bytes]
  94. (hist) ‎Pillar linedef types ‎[2,329 bytes]
  95. (hist) ‎Main Page ‎[2,284 bytes]
  96. (hist) ‎HealthJump ‎[2,266 bytes]
  97. (hist) ‎DeHackEd / BEX Reference/BEX Extension: CODEPTR Block ‎[2,193 bytes]
  98. (hist) ‎CounterJumpEx ‎[2,176 bytes]
  99. (hist) ‎Linedef flags ‎[2,175 bytes]
  100. (hist) ‎S SKIN ‎[2,172 bytes]
  101. (hist) ‎Floor RaiseToLowestCeiling ‎[2,169 bytes]
  102. (hist) ‎PlayerThunk ‎[2,159 bytes]
  103. (hist) ‎A FireCustomBullets ‎[2,125 bytes]
  104. (hist) ‎SetActorProperty ‎[2,089 bytes]
  105. (hist) ‎Floor RaiseToNearest ‎[2,055 bytes]
  106. (hist) ‎EDF spritenames ‎[2,017 bytes]
  107. (hist) ‎SetSectorDamage ‎[2,007 bytes]
  108. (hist) ‎ZIP ‎[1,979 bytes]
  109. (hist) ‎Floor RaiseByValue ‎[1,951 bytes]
  110. (hist) ‎SpawnFly ‎[1,940 bytes]
  111. (hist) ‎Environment variables ‎[1,926 bytes]
  112. (hist) ‎Elevator linedef types ‎[1,900 bytes]
  113. (hist) ‎MissileAttack ‎[1,880 bytes]
  114. (hist) ‎SpawnProjectile ‎[1,752 bytes]
  115. (hist) ‎Floor RaiseByTexture ‎[1,751 bytes]
  116. (hist) ‎ReFire ‎[1,751 bytes]
  117. (hist) ‎Exit linedef types ‎[1,739 bytes]
  118. (hist) ‎GauntletAttack ‎[1,696 bytes]
  119. (hist) ‎Thing flags ‎[1,653 bytes]
  120. (hist) ‎Geom string ‎[1,642 bytes]
  121. (hist) ‎PlaySoundEx ‎[1,616 bytes]
  122. (hist) ‎WeaponSetCtr ‎[1,601 bytes]
  123. (hist) ‎DeathBallImpact ‎[1,599 bytes]
  124. (hist) ‎SetCounter ‎[1,599 bytes]
  125. (hist) ‎A CustomPlayerMelee ‎[1,595 bytes]
  126. (hist) ‎Floor LowerToNearest ‎[1,592 bytes]
  127. (hist) ‎ANIMDEFS ‎[1,554 bytes]
  128. (hist) ‎CheckReloadEx ‎[1,549 bytes]
  129. (hist) ‎CounterJump ‎[1,549 bytes]
  130. (hist) ‎ThingHurt ‎[1,513 bytes]
  131. (hist) ‎Console ‎[1,504 bytes]
  132. (hist) ‎Scroll Texture Offsets ‎[1,489 bytes]
  133. (hist) ‎EDF font reference ‎[1,488 bytes]
  134. (hist) ‎WeaponCtrOp ‎[1,466 bytes]
  135. (hist) ‎CounterOp ‎[1,439 bytes]
  136. (hist) ‎Floor LowerToLowest ‎[1,428 bytes]
  137. (hist) ‎Floor LowerToHighestEE ‎[1,414 bytes]
  138. (hist) ‎BossDeath ‎[1,408 bytes]
  139. (hist) ‎A BulletAttack ‎[1,408 bytes]
  140. (hist) ‎MissileSpread ‎[1,405 bytes]
  141. (hist) ‎DeHackEd / BEX Reference/Cheat Block ‎[1,379 bytes]
  142. (hist) ‎Generic Floor ‎[1,378 bytes]
  143. (hist) ‎Floor MoveToValue ‎[1,351 bytes]
  144. (hist) ‎VileChase ‎[1,330 bytes]
  145. (hist) ‎Sector SetCurrent ‎[1,310 bytes]
  146. (hist) ‎SpawnEx ‎[1,236 bytes]
  147. (hist) ‎CounterDiceRoll ‎[1,227 bytes]
  148. (hist) ‎DeHackEd / BEX Reference/Ammo Block ‎[1,224 bytes]
  149. (hist) ‎PlayActorSound ‎[1,219 bytes]
  150. (hist) ‎Floor LowerToHighest ‎[1,214 bytes]
  151. (hist) ‎FireCGun ‎[1,214 bytes]
  152. (hist) ‎Sector SetWind ‎[1,211 bytes]
  153. (hist) ‎Look ‎[1,181 bytes]
  154. (hist) ‎RandomWalk ‎[1,171 bytes]
  155. (hist) ‎A Nailbomb ‎[1,170 bytes]
  156. (hist) ‎BFG11KHit ‎[1,164 bytes]
  157. (hist) ‎EDF switch ‎[1,161 bytes]
  158. (hist) ‎GetSectorFloorZ and GetSectorCeilingZ ‎[1,152 bytes]
  159. (hist) ‎FirePhoenixPL2 ‎[1,131 bytes]
  160. (hist) ‎SpawnSpot ‎[1,131 bytes]
  161. (hist) ‎Plat RaiseAndStayTx0 ‎[1,127 bytes]
  162. (hist) ‎Saw ‎[1,107 bytes]
  163. (hist) ‎ChangeActorPitch ‎[1,105 bytes]
  164. (hist) ‎Thing Spawn ‎[1,097 bytes]
  165. (hist) ‎HticBossDeath ‎[1,096 bytes]
  166. (hist) ‎LineEffect ‎[1,086 bytes]
  167. (hist) ‎EjectCasing ‎[1,062 bytes]
  168. (hist) ‎ThingSummon ‎[1,061 bytes]
  169. (hist) ‎Line QuickPortal ‎[1,045 bytes]
  170. (hist) ‎A SargAttack12 ‎[1,041 bytes]
  171. (hist) ‎SetTics ‎[1,041 bytes]
  172. (hist) ‎CounterSwitch ‎[1,020 bytes]
  173. (hist) ‎Script control linedef types ‎[1,018 bytes]
  174. (hist) ‎WhirlwindSeek ‎[1,009 bytes]
  175. (hist) ‎Door Raise ‎[1,004 bytes]
  176. (hist) ‎BFGSpray ‎[1,001 bytes]
  177. (hist) ‎ANIMATED ‎[998 bytes]
  178. (hist) ‎CounterSwitchEx ‎[991 bytes]
  179. (hist) ‎BouncingBFG ‎[977 bytes]
  180. (hist) ‎MaceBallImpact ‎[972 bytes]
  181. (hist) ‎Tracer ‎[953 bytes]
  182. (hist) ‎PlayerStartScript ‎[952 bytes]
  183. (hist) ‎GenRefire ‎[951 bytes]
  184. (hist) ‎Mushroom ‎[942 bytes]
  185. (hist) ‎Floor LowerByValue ‎[931 bytes]
  186. (hist) ‎Plat Stop ‎[928 bytes]
  187. (hist) ‎CheckReload ‎[919 bytes]
  188. (hist) ‎FireMacePL1 ‎[907 bytes]
  189. (hist) ‎StartScriptNamed ‎[904 bytes]
  190. (hist) ‎EDF blanksprite ‎[890 bytes]
  191. (hist) ‎PainAttack ‎[889 bytes]
  192. (hist) ‎JumpIfTargetInLOS ‎[883 bytes]
  193. (hist) ‎Punch ‎[882 bytes]
  194. (hist) ‎RandomJump ‎[879 bytes]
  195. (hist) ‎MakePod ‎[874 bytes]
  196. (hist) ‎SpawnSpotForced ‎[873 bytes]
  197. (hist) ‎Editing reference ‎[872 bytes]
  198. (hist) ‎ChangeActorAngle ‎[870 bytes]
  199. (hist) ‎UnSetFlags ‎[869 bytes]
  200. (hist) ‎FirePistol ‎[867 bytes]
  201. (hist) ‎MushroomEx ‎[859 bytes]
  202. (hist) ‎WeaponCtrSwitch ‎[854 bytes]
  203. (hist) ‎SetFlags ‎[853 bytes]
  204. (hist) ‎Floor LowerInstant and Floor RaiseInstant ‎[850 bytes]
  205. (hist) ‎Floor Waggle ‎[847 bytes]
  206. (hist) ‎Sector SetFriction ‎[846 bytes]
  207. (hist) ‎Door WaitRaise ‎[843 bytes]
  208. (hist) ‎StartScript ‎[842 bytes]
  209. (hist) ‎GetLineX and GetLineY ‎[829 bytes]
  210. (hist) ‎Door LockedRaise ‎[815 bytes]
  211. (hist) ‎DeHackEd / BEX Reference/Eternity Extension: SPRITES Block ‎[809 bytes]
  212. (hist) ‎Plat UpByValueStayTx ‎[807 bytes]
  213. (hist) ‎FirePlayerMissile ‎[805 bytes]
  214. (hist) ‎DeHackEd / BEX Reference/Eternity Extension: HELPER Block ‎[804 bytes]
  215. (hist) ‎DetonateEx ‎[797 bytes]
  216. (hist) ‎Spawn ‎[795 bytes]
  217. (hist) ‎FlameSnd ‎[789 bytes]
  218. (hist) ‎MBF ‎[779 bytes]
  219. (hist) ‎Polyobj DoorSwing ‎[778 bytes]
  220. (hist) ‎SteamSpawn ‎[773 bytes]
  221. (hist) ‎StopSound ‎[766 bytes]
  222. (hist) ‎FireBlasterPL1 ‎[759 bytes]
  223. (hist) ‎Door Open ‎[759 bytes]
  224. (hist) ‎SetActorVelocity ‎[758 bytes]
  225. (hist) ‎Jump ‎[757 bytes]
  226. (hist) ‎PointPush SetForce ‎[755 bytes]
  227. (hist) ‎Plat ToggleCeiling ‎[752 bytes]
  228. (hist) ‎SetActorPosition ‎[748 bytes]
  229. (hist) ‎SpawnSpotFacingForced ‎[743 bytes]
  230. (hist) ‎RavenPlayerScream ‎[740 bytes]
  231. (hist) ‎FloorAndCeiling LowerRaise ‎[739 bytes]
  232. (hist) ‎FireGoldWandPL2 ‎[734 bytes]
  233. (hist) ‎MaceBallImpact2 ‎[727 bytes]
  234. (hist) ‎GhostOff ‎[726 bytes]
  235. (hist) ‎MinotaurDecide ‎[725 bytes]
  236. (hist) ‎CheckActorFloorTexture ‎[713 bytes]
  237. (hist) ‎ThrustThing ‎[708 bytes]
  238. (hist) ‎CheckFlag ‎[704 bytes]
  239. (hist) ‎BrainSpit ‎[704 bytes]
  240. (hist) ‎HticExplode ‎[700 bytes]
  241. (hist) ‎GunFlash ‎[700 bytes]
  242. (hist) ‎SetSpecial ‎[697 bytes]
  243. (hist) ‎Door CloseWaitOpen ‎[694 bytes]
  244. (hist) ‎FireCrossbowPL2 ‎[692 bytes]
  245. (hist) ‎Sector Attach3dMidtex ‎[671 bytes]
  246. (hist) ‎Transfer FloorLight ‎[668 bytes]
  247. (hist) ‎Floor CrushStop ‎[658 bytes]
  248. (hist) ‎LichFire ‎[652 bytes]
  249. (hist) ‎SetTranslucent ‎[652 bytes]
  250. (hist) ‎Floor Donut ‎[651 bytes]
  251. (hist) ‎InitKeyGizmo ‎[650 bytes]
  252. (hist) ‎GenWizard ‎[647 bytes]
  253. (hist) ‎BrainScream ‎[647 bytes]
  254. (hist) ‎LocalAmbientSound ‎[645 bytes]
  255. (hist) ‎FireShotgun2 ‎[645 bytes]
  256. (hist) ‎ActivatorSound ‎[644 bytes]
  257. (hist) ‎DeHackEd / BEX Reference/BEX Extension: PARS Block ‎[644 bytes]
  258. (hist) ‎HticTracer ‎[643 bytes]
  259. (hist) ‎FireMacePL2 ‎[639 bytes]
  260. (hist) ‎FireShotgun ‎[639 bytes]
  261. (hist) ‎SpawnAbove ‎[633 bytes]
  262. (hist) ‎BFGBurst ‎[632 bytes]
  263. (hist) ‎InitPhoenixPL2 ‎[630 bytes]
  264. (hist) ‎SpawnGlitter ‎[630 bytes]
  265. (hist) ‎FireGoldWandPL1 ‎[628 bytes]
  266. (hist) ‎FireCrossbowPL1 ‎[627 bytes]
  267. (hist) ‎VileAttack ‎[627 bytes]
  268. (hist) ‎TagWait ‎[621 bytes]
  269. (hist) ‎FatAttack2 ‎[610 bytes]
  270. (hist) ‎Transfer CeilingLight ‎[609 bytes]
  271. (hist) ‎Floor RaiseToHighest ‎[608 bytes]
  272. (hist) ‎ThingHate ‎[608 bytes]
  273. (hist) ‎BetaSkullAttack ‎[606 bytes]
  274. (hist) ‎Scream ‎[601 bytes]
  275. (hist) ‎FireBFG ‎[598 bytes]
  276. (hist) ‎DeHackEd / BEX Reference/Eternity Extension: MUSIC Block ‎[592 bytes]
  277. (hist) ‎Radius Quake2 ‎[589 bytes]
  278. (hist) ‎Plane Copy ‎[582 bytes]
  279. (hist) ‎ContMobjSound ‎[578 bytes]
  280. (hist) ‎FireSkullRodPL1 ‎[575 bytes]
  281. (hist) ‎PlayerScream ‎[573 bytes]
  282. (hist) ‎Plat PerpetualRaise ‎[569 bytes]
  283. (hist) ‎KnightAttack ‎[568 bytes]
  284. (hist) ‎Floor RaiseToLowest ‎[560 bytes]
  285. (hist) ‎DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block ‎[556 bytes]
  286. (hist) ‎FireMissile ‎[542 bytes]
  287. (hist) ‎Lock identifiers ‎[541 bytes]
  288. (hist) ‎MacePL1Check ‎[538 bytes]
  289. (hist) ‎PhoenixPuff ‎[537 bytes]
  290. (hist) ‎Door WaitClose ‎[535 bytes]
  291. (hist) ‎Light1 ‎[531 bytes]
  292. (hist) ‎SetActivatorToTarget ‎[530 bytes]
  293. (hist) ‎ESound ‎[528 bytes]
  294. (hist) ‎Polyobj StartLine ‎[528 bytes]
  295. (hist) ‎GenTracer ‎[527 bytes]
  296. (hist) ‎LichAttack ‎[526 bytes]
  297. (hist) ‎LichIceImpact ‎[525 bytes]
  298. (hist) ‎FireOldBFG ‎[525 bytes]
  299. (hist) ‎CloseShotgun2 ‎[524 bytes]
  300. (hist) ‎PodPain ‎[517 bytes]
  301. (hist) ‎SpidRefire ‎[513 bytes]
  302. (hist) ‎Raise ‎[513 bytes]
  303. (hist) ‎CPosRefire ‎[512 bytes]
  304. (hist) ‎TargetJump ‎[509 bytes]
  305. (hist) ‎EDF ‎[505 bytes]
  306. (hist) ‎BrainExplode ‎[504 bytes]
  307. (hist) ‎ChangeCeiling ‎[503 bytes]
  308. (hist) ‎Lower ‎[500 bytes]
  309. (hist) ‎FirePlasma ‎[497 bytes]
  310. (hist) ‎ThingSound ‎[496 bytes]
  311. (hist) ‎Srcr2Decide ‎[496 bytes]
  312. (hist) ‎BoltSpark ‎[494 bytes]
  313. (hist) ‎FirePhoenixPL1 ‎[485 bytes]
  314. (hist) ‎AproxDistance ‎[482 bytes]
  315. (hist) ‎Octic ‎[477 bytes]
  316. (hist) ‎FadeOut ‎[475 bytes]
  317. (hist) ‎AmbientThinker ‎[471 bytes]
  318. (hist) ‎ThrustThingZ ‎[469 bytes]
  319. (hist) ‎Sor1Chase ‎[468 bytes]
  320. (hist) ‎Light2 ‎[465 bytes]
  321. (hist) ‎Byte angle ‎[462 bytes]
  322. (hist) ‎FatAttack1 ‎[461 bytes]
  323. (hist) ‎Tic ‎[460 bytes]
  324. (hist) ‎MinotaurCharge ‎[455 bytes]
  325. (hist) ‎WeaponCopyCtr ‎[454 bytes]
  326. (hist) ‎HticSpawnFireBomb ‎[448 bytes]
  327. (hist) ‎Sector types ‎[443 bytes]
  328. (hist) ‎BrainAwake ‎[442 bytes]
  329. (hist) ‎Door Close ‎[440 bytes]
  330. (hist) ‎KillChildren ‎[438 bytes]
  331. (hist) ‎Sound sequence things ‎[435 bytes]
  332. (hist) ‎Srcr1Attack ‎[435 bytes]
  333. (hist) ‎FatAttack3 ‎[435 bytes]
  334. (hist) ‎Polyobj DoorSlide ‎[434 bytes]
  335. (hist) ‎TID ‎[432 bytes]
  336. (hist) ‎SkullAttack ‎[432 bytes]
  337. (hist) ‎Doom Wiki ‎[432 bytes]
  338. (hist) ‎Sector ChangeSound ‎[431 bytes]
  339. (hist) ‎PainNukeSpec ‎[428 bytes]
  340. (hist) ‎TroopAttack ‎[428 bytes]
  341. (hist) ‎HticArtiTele ‎[426 bytes]
  342. (hist) ‎PlayerSkull ‎[426 bytes]
  343. (hist) ‎Polyobj Move ‎[424 bytes]
  344. (hist) ‎Srcr2Attack ‎[424 bytes]
  345. (hist) ‎GetSectorLightLevel ‎[422 bytes]
  346. (hist) ‎SorcNukeSpec ‎[422 bytes]
  347. (hist) ‎LichFireGrow ‎[422 bytes]
  348. (hist) ‎LoadShotgun2 ‎[422 bytes]
  349. (hist) ‎Face ‎[421 bytes]
  350. (hist) ‎OpenShotgun2 ‎[421 bytes]
  351. (hist) ‎Counter ‎[420 bytes]
  352. (hist) ‎SectorSound ‎[415 bytes]
  353. (hist) ‎FadeIn ‎[415 bytes]
  354. (hist) ‎SetMusic ‎[412 bytes]
  355. (hist) ‎VolcBallImpact ‎[410 bytes]
  356. (hist) ‎JumpIfNoAmmo ‎[407 bytes]
  357. (hist) ‎SPosAttack ‎[405 bytes]
  358. (hist) ‎BruisAttack ‎[403 bytes]
  359. (hist) ‎RemovePod ‎[403 bytes]
  360. (hist) ‎Stop ‎[401 bytes]
  361. (hist) ‎Cos ‎[400 bytes]
  362. (hist) ‎SoundSequence ‎[400 bytes]
  363. (hist) ‎Sor2DthInit ‎[399 bytes]
  364. (hist) ‎KeepChasing ‎[396 bytes]
  365. (hist) ‎Floor TransferTrigger ‎[389 bytes]
  366. (hist) ‎FaceTarget ‎[387 bytes]
  367. (hist) ‎Floor TransferNumeric ‎[386 bytes]
  368. (hist) ‎ImpExplode ‎[383 bytes]
  369. (hist) ‎WeaponReady ‎[383 bytes]
  370. (hist) ‎FloatPuff ‎[381 bytes]
  371. (hist) ‎Thing Stop ‎[381 bytes]
  372. (hist) ‎Turn ‎[380 bytes]
  373. (hist) ‎CPosAttack ‎[375 bytes]
  374. (hist) ‎AmbientSound ‎[374 bytes]
  375. (hist) ‎HeadAttack ‎[372 bytes]
  376. (hist) ‎MinotaurAtk3 ‎[366 bytes]
  377. (hist) ‎BeastPuff ‎[362 bytes]
  378. (hist) ‎ActivatorTID ‎[360 bytes]
  379. (hist) ‎CheckPlayerDone ‎[357 bytes]
  380. (hist) ‎SkelMissile ‎[356 bytes]
  381. (hist) ‎Light0 ‎[355 bytes]
  382. (hist) ‎SoundSequenceOnActor ‎[354 bytes]
  383. (hist) ‎VectorAngle ‎[354 bytes]
  384. (hist) ‎MummyAttack2 ‎[353 bytes]
  385. (hist) ‎GetPolyobjX ‎[351 bytes]
  386. (hist) ‎Boom ‎[351 bytes]
  387. (hist) ‎CasingThrust ‎[337 bytes]
  388. (hist) ‎Sor2DthLoop ‎[336 bytes]
  389. (hist) ‎GetActorVelX ‎[335 bytes]
  390. (hist) ‎MntrFloorFire ‎[334 bytes]
  391. (hist) ‎LocalSetMusic ‎[327 bytes]
  392. (hist) ‎ChangeFloor ‎[325 bytes]
  393. (hist) ‎LichWhirlwind ‎[325 bytes]
  394. (hist) ‎MummyFX1Seek ‎[321 bytes]
  395. (hist) ‎FlameEnd ‎[321 bytes]
  396. (hist) ‎PlayerHealth ‎[316 bytes]
  397. (hist) ‎MummyAttack ‎[316 bytes]
  398. (hist) ‎Floor RaiseToCeiling ‎[310 bytes]
  399. (hist) ‎AlertMonsters ‎[309 bytes]
  400. (hist) ‎PosAttack ‎[309 bytes]
  401. (hist) ‎Hexen format SNDINFO ‎[308 bytes]
  402. (hist) ‎BFGsound ‎[304 bytes]
  403. (hist) ‎SetLineSpecial ‎[303 bytes]
  404. (hist) ‎ImpDeath ‎[303 bytes]
  405. (hist) ‎GetLineRowOffset ‎[298 bytes]
  406. (hist) ‎Explode ‎[297 bytes]
  407. (hist) ‎SelfDestruct ‎[296 bytes]
  408. (hist) ‎Fall ‎[292 bytes]
  409. (hist) ‎SetLineMonsterBlocking ‎[290 bytes]
  410. (hist) ‎Translucency map ‎[289 bytes]
  411. (hist) ‎Polyobj RotateLeft ‎[289 bytes]
  412. (hist) ‎Fire ‎[288 bytes]
  413. (hist) ‎XScream ‎[288 bytes]
  414. (hist) ‎CheckActorCeilingTexture ‎[286 bytes]
  415. (hist) ‎SargAttack ‎[284 bytes]
  416. (hist) ‎Floor ToCeilingInstant ‎[283 bytes]
  417. (hist) ‎ClinkAttack ‎[283 bytes]
  418. (hist) ‎SetAirFriction ‎[281 bytes]
  419. (hist) ‎Detonate ‎[280 bytes]
  420. (hist) ‎CheckWeapon ‎[278 bytes]
  421. (hist) ‎Fixed point angle ‎[276 bytes]
  422. (hist) ‎Thing Deactivate ‎[275 bytes]
  423. (hist) ‎Thing Activate ‎[271 bytes]
  424. (hist) ‎ShowMessage ‎[271 bytes]
  425. (hist) ‎Sor1Pain ‎[271 bytes]
  426. (hist) ‎ImpXDeath2 ‎[269 bytes]
  427. (hist) ‎PainDie ‎[268 bytes]
  428. (hist) ‎ImpXDeath1 ‎[262 bytes]
  429. (hist) ‎Floor LowerToLowestCeiling ‎[261 bytes]
  430. (hist) ‎Plane Align ‎[260 bytes]
  431. (hist) ‎PlayerFrags ‎[258 bytes]
  432. (hist) ‎SorcererRise ‎[258 bytes]
  433. (hist) ‎ImpChargeAtk ‎[255 bytes]
  434. (hist) ‎DripBlood ‎[255 bytes]
  435. (hist) ‎Floor LowerByTexture ‎[253 bytes]
  436. (hist) ‎MinotaurAtk2 ‎[252 bytes]
  437. (hist) ‎WizardAtk3 ‎[248 bytes]
  438. (hist) ‎BlueSpark ‎[248 bytes]
  439. (hist) ‎VolcanoBlast ‎[244 bytes]
  440. (hist) ‎SkelFist ‎[244 bytes]
  441. (hist) ‎Current events ‎[244 bytes]
  442. (hist) ‎TakeInventory ‎[243 bytes]
  443. (hist) ‎PlayerArmorPoints ‎[242 bytes]
  444. (hist) ‎SetActivator ‎[242 bytes]
  445. (hist) ‎BeastAttack ‎[239 bytes]
  446. (hist) ‎TeamTNT ‎[238 bytes]
  447. (hist) ‎CheckActorClass ‎[237 bytes]
  448. (hist) ‎MinotaurAtk1 ‎[235 bytes]
  449. (hist) ‎ETERNITYBASE ‎[232 bytes]
  450. (hist) ‎Ceiling Waggle ‎[231 bytes]
  451. (hist) ‎VileTarget ‎[230 bytes]
  452. (hist) ‎SubtractAmmo ‎[229 bytes]
  453. (hist) ‎SetAirControl ‎[229 bytes]
  454. (hist) ‎CopyCounter ‎[221 bytes]
  455. (hist) ‎SetSkyScrollSpeed ‎[220 bytes]
  456. (hist) ‎SWITCHES ‎[219 bytes]
  457. (hist) ‎BabyMetal ‎[218 bytes]
  458. (hist) ‎Die ‎[218 bytes]
  459. (hist) ‎CyberAttack ‎[216 bytes]
  460. (hist) ‎ImpMissileAtk ‎[213 bytes]
  461. (hist) ‎Floor RaiseAndCrush ‎[211 bytes]
  462. (hist) ‎ClearSkin ‎[210 bytes]
  463. (hist) ‎BspiAttack ‎[206 bytes]
  464. (hist) ‎GetSigilPieces ‎[202 bytes]
  465. (hist) ‎Polyobj MoveTimes8 ‎[200 bytes]
  466. (hist) ‎LineSide ‎[196 bytes]
  467. (hist) ‎ClearLineSpecial ‎[191 bytes]
  468. (hist) ‎Metal ‎[190 bytes]
  469. (hist) ‎FireCrackle ‎[190 bytes]
  470. (hist) ‎StartFire ‎[190 bytes]
  471. (hist) ‎Thing Raise ‎[189 bytes]
  472. (hist) ‎SnakeAttack ‎[189 bytes]
  473. (hist) ‎Hoof ‎[189 bytes]
  474. (hist) ‎FatRaise ‎[189 bytes]
  475. (hist) ‎Thing SpawnNoFog ‎[183 bytes]
  476. (hist) ‎Small ‎[183 bytes]
  477. (hist) ‎WizardAtk1 ‎[173 bytes]
  478. (hist) ‎WizardAtk2 ‎[172 bytes]
  479. (hist) ‎IsTIDUsed ‎[169 bytes]
  480. (hist) ‎ImpMeleeAtk ‎[166 bytes]
  481. (hist) ‎AccelGlitter ‎[166 bytes]
  482. (hist) ‎GameType ‎[162 bytes]
  483. (hist) ‎MummySoul ‎[159 bytes]
  484. (hist) ‎SkelWhoosh ‎[158 bytes]
  485. (hist) ‎SpawnSound ‎[153 bytes]
  486. (hist) ‎SnakeAttack2 ‎[132 bytes]
  487. (hist) ‎GameSkill ‎[119 bytes]
  488. (hist) ‎Polyobj RotateRight ‎[118 bytes]
  489. (hist) ‎Pain ‎[116 bytes]
  490. (hist) ‎ThingMassacre ‎[115 bytes]
  491. (hist) ‎ThingKill ‎[115 bytes]
  492. (hist) ‎Getarg ‎[115 bytes]
  493. (hist) ‎Numargs ‎[115 bytes]
  494. (hist) ‎Funcidx ‎[115 bytes]
  495. (hist) ‎Heapspace ‎[115 bytes]
  496. (hist) ‎BrainPain ‎[104 bytes]
  497. (hist) ‎VileStart ‎[90 bytes]
  498. (hist) ‎KeenDie ‎[85 bytes]
  499. (hist) ‎BrainDie ‎[80 bytes]
  500. (hist) ‎Eternity Frontend ‎[0 bytes]

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