List of redirects
From Eternity Wiki
Jump to navigationJump to search
Showing below up to 50 results in range #1 to #50.
- 3DMidTex → 3DMidTex tutorial
- 3DMidTex Tutorial → 3DMidTex tutorial
- ACS → ACS scripting
- ACS functions → ACS built-in functions
- A MissileAttack → MissileAttack
- A PlaySoundEx → PlaySoundEx
- A Scratch → Scratch
- A setcounter → SetCounter
- Attached surfaces → Attached surface linedef types
- BFGSound → BFGsound
- BOOM → Boom
- Basic Portals → Portal
- BulletAttack → A BulletAttack
- Cardboard → Cardboard engine
- CheckActorProperty → SetActorProperty
- Codepointers → List of codepointers
- Console commands → List of console commands
- Console commands and variables → List of console commands and variables
- CustomPlayerMelee → A CustomPlayerMelee
- Customplayermelee → A CustomPlayerMelee
- Damagetype → EDF damagetype reference
- DeHackEd → DeHackEd / BEX Reference
- Decorate → DECORATE state syntax
- Decorate state syntax → DECORATE state syntax
- Dehacked → DeHackEd / BEX Reference
- Detailed parameterized linedef specification → Parameterized linedef specials
- Donut linedef types → Donut classic specials
- EDF animation and switches → EDF animation
- EDF animations → EDF animation
- EDF game properties → EDF game properties reference
- EDF sprite reference → EDF spritenames
- EDF thingtypes → Thingtype
- Eternity → Eternity Engine
- Extradata → ExtraData
- FireCustomBullets → A FireCustomBullets
- Floor LowerByValueTimes8 → Floor LowerByValue
- Floor LowerInstant → Floor LowerInstant and Floor RaiseInstant
- Floor MoveToValueTimes8 → Floor MoveToValue
- Floor RaiseByValueTimes8 → Floor RaiseByValue
- Floor RaiseInstant → Floor LowerInstant and Floor RaiseInstant
- Floor linedef types → Floor movement classic specials
- Frame → EDF state reference
- Gameproperties → EDF game properties reference
- Gameproperty → EDF game properties reference
- Generalized sector specials → Generalized sector types
- GetActorProperty → SetActorProperty
- GetActorVelY → GetActorVelX
- GetActorVelZ → GetActorVelX
- GetLineX → GetLineX and GetLineY
- GetLineY → GetLineX and GetLineY