User contributions for Printz
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16 November 2020
- 02:5602:56, 16 November 2020 diff hist +151 List of console commands and variables →Console variables
- 00:5200:52, 16 November 2020 diff hist +508 List of console commands and variables →Console variables
15 November 2020
- 12:3712:37, 15 November 2020 diff hist +162 List of console commands and variables →Console variables
- 11:4911:49, 15 November 2020 diff hist +59 List of console commands and variables No edit summary
- 11:4411:44, 15 November 2020 diff hist +175 Geom string No edit summary current
17 October 2020
- 11:4311:43, 17 October 2020 diff hist −9 Generalized sector types No edit summary
11 October 2020
- 05:5105:51, 11 October 2020 diff hist +20 EDF player reference →Player class current
- 05:5005:50, 11 October 2020 diff hist +4,596 EDF player reference No edit summary
10 October 2020
- 16:2416:24, 10 October 2020 diff hist +1 EDF player reference →Player class
- 16:2416:24, 10 October 2020 diff hist +147 EDF player reference →Player class
9 October 2020
- 13:5413:54, 9 October 2020 diff hist 0 EDF game properties reference →Structure
- 13:5213:52, 9 October 2020 diff hist +818 EDF game properties reference No edit summary
- 13:4313:43, 9 October 2020 diff hist +323 EDF game properties reference No edit summary
- 13:3813:38, 9 October 2020 diff hist +319 EDF game properties reference No edit summary
- 13:3313:33, 9 October 2020 diff hist +2,788 EDF game properties reference No edit summary
- 12:0912:09, 9 October 2020 diff hist +696 EDF game properties reference No edit summary
- 11:5911:59, 9 October 2020 diff hist +399 EDF game properties reference No edit summary
- 11:5111:51, 9 October 2020 diff hist +1,196 EDF game properties reference No edit summary
- 11:3311:33, 9 October 2020 diff hist +634 EDF game properties reference No edit summary
- 11:2011:20, 9 October 2020 diff hist +1,870 EDF game properties reference No edit summary
- 05:0405:04, 9 October 2020 diff hist +52 Polyobj Move →See also current
- 05:0305:03, 9 October 2020 diff hist +56 Polyobj Move No edit summary
26 September 2020
- 08:4808:48, 26 September 2020 diff hist +1,283 Attached surface linedef types Added UDMF mirrored movement example current
22 July 2020
- 16:0016:00, 22 July 2020 diff hist +264 UDMF →Sectors
- 15:5815:58, 22 July 2020 diff hist +116 UDMF →Linedefs
- 15:5415:54, 22 July 2020 diff hist +160 EDF weapon reference →Syntax current
- 15:4215:42, 22 July 2020 diff hist +1 EDF damagetype reference No edit summary current
- 15:4215:42, 22 July 2020 diff hist +218 EDF damagetype reference No edit summary
- 15:4015:40, 22 July 2020 diff hist +36 EDF game properties reference →Structure
- 15:3515:35, 22 July 2020 diff hist +960 Thing type flags →flags4
18 July 2020
- 15:1015:10, 18 July 2020 diff hist +31 SetLineSpecial No edit summary current
- 15:0515:05, 18 July 2020 diff hist +272 N SetLineSpecial Created page with "''void'' '''SetLineSpecial'''(''int lineid'', ''int special'' [, ''int arg0'' [, ''int arg1'' [, ''int arg2'' [, ''int arg3'' [, ''int arg4'']]]]]) ==ACS function== Changes..."
- 14:5514:55, 18 July 2020 diff hist −92 ACS built-in functions →Linedefs and sidedefs
19 June 2020
- 16:1516:15, 19 June 2020 diff hist +2,217 EDF thing reference →Pain/Death Properties
- 15:3715:37, 19 June 2020 diff hist +204 EDF thing reference →Syntax: Added blood stuff in the syntax
- 15:3115:31, 19 June 2020 diff hist +31 Template:EDF REF No edit summary current
14 June 2020
- 04:5704:57, 14 June 2020 diff hist +219 Stop No edit summary current
13 June 2020
- 12:1112:11, 13 June 2020 diff hist +3,011 Special sound effects in Eternity No edit summary current
- 11:3711:37, 13 June 2020 diff hist +47 N New sound effects in Eternity Printz moved page New sound effects in Eternity to Special sound effects in Eternity: Has both new and hardcoded current
- 11:3711:37, 13 June 2020 diff hist 0 m Special sound effects in Eternity Printz moved page New sound effects in Eternity to Special sound effects in Eternity: Has both new and hardcoded
- 11:3711:37, 13 June 2020 diff hist +69 N Special sound effects in Eternity Created page with "Eternity provides a few specific sound effects beyond the base games."
- 11:3511:35, 13 June 2020 diff hist +36 Editing reference →Map editing current
- 11:1311:13, 13 June 2020 diff hist +6 Thing types →New to Eternity
- 11:0911:09, 13 June 2020 diff hist +91 Linedef types No edit summary current
- 11:0711:07, 13 June 2020 diff hist +16 Editing reference →Map editing
- 11:0711:07, 13 June 2020 diff hist +69 Generalized sector types No edit summary
- 11:0511:05, 13 June 2020 diff hist +4 Generalized sector types →Introduced with SMMU
- 11:0511:05, 13 June 2020 diff hist +2 Generalized sector types →Introduced with SMMU
- 11:0411:04, 13 June 2020 diff hist +16 Editing reference →Map editing
- 11:0411:04, 13 June 2020 diff hist +16 Editing reference →Map editing