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  1. Linked portals tutorial‏‎ (01:46, 2 April 2008)
  2. AccelGlitter‏‎ (22:01, 21 April 2009)
  3. WeaponReady‏‎ (22:03, 21 April 2009)
  4. HticExplode‏‎ (22:31, 21 April 2009)
  5. Creating a simple decoration‏‎ (02:34, 29 April 2009)
  6. Pain‏‎ (11:23, 21 May 2009)
  7. PlayerScream‏‎ (11:27, 21 May 2009)
  8. XScream‏‎ (11:32, 21 May 2009)
  9. Look‏‎ (11:37, 21 May 2009)
  10. MummySoul‏‎ (17:55, 15 August 2009)
  11. Sor2DthInit‏‎ (17:56, 15 August 2009)
  12. Sor2DthLoop‏‎ (17:56, 15 August 2009)
  13. MakePod‏‎ (17:58, 15 August 2009)
  14. DripBlood‏‎ (17:58, 15 August 2009)
  15. SpawnSound‏‎ (18:00, 15 August 2009)
  16. Scream‏‎ (18:01, 15 August 2009)
  17. BrainPain‏‎ (18:02, 15 August 2009)
  18. BrainAwake‏‎ (18:02, 15 August 2009)
  19. VileStart‏‎ (18:02, 15 August 2009)
  20. Metal‏‎ (18:07, 15 August 2009)
  21. Hoof‏‎ (18:07, 15 August 2009)
  22. PosAttack‏‎ (18:08, 15 August 2009)
  23. VileAttack‏‎ (18:09, 15 August 2009)
  24. SkelFist‏‎ (18:10, 15 August 2009)
  25. SkelMissile‏‎ (18:10, 15 August 2009)
  26. SkullAttack‏‎ (18:13, 15 August 2009)
  27. PainAttack‏‎ (18:14, 15 August 2009)
  28. TroopAttack‏‎ (06:49, 16 August 2009)
  29. Chase‏‎ (06:51, 16 August 2009)
  30. FatRaise‏‎ (06:52, 16 August 2009)
  31. FireCrackle‏‎ (07:00, 16 August 2009)
  32. VileTarget‏‎ (07:20, 16 August 2009)
  33. RemovePod‏‎ (04:35, 18 August 2009)
  34. Sor1Chase‏‎ (05:43, 22 August 2009)
  35. StartFire‏‎ (05:46, 22 August 2009)
  36. SargAttack‏‎ (08:07, 22 August 2009)
  37. GenWizard‏‎ (08:23, 22 August 2009)
  38. Fall‏‎ (08:24, 22 August 2009)
  39. SkelWhoosh‏‎ (08:25, 22 August 2009)
  40. CPosAttack‏‎ (08:58, 22 August 2009)
  41. AproxDistance‏‎ (09:14, 15 September 2009)
  42. MummyAttack2‏‎ (16:00, 25 September 2009)
  43. MummyAttack‏‎ (16:00, 25 September 2009)
  44. Light1‏‎ (08:29, 28 September 2009)
  45. Light2‏‎ (08:29, 28 September 2009)
  46. Eternity Frontend‏‎ (15:35, 25 October 2009)
  47. ThingHate‏‎ (05:56, 25 December 2009)
  48. ClinkAttack‏‎ (18:33, 15 January 2010)
  49. KnightAttack‏‎ (03:02, 19 January 2010)
  50. SetFlags‏‎ (08:42, 20 February 2010)
  51. UnSetFlags‏‎ (09:05, 20 February 2010)
  52. TargetJump‏‎ (14:22, 17 May 2010)
  53. ThingHurt‏‎ (04:14, 28 July 2010)
  54. SetTics‏‎ (08:40, 3 January 2011)
  55. CounterOp‏‎ (08:31, 11 January 2011)
  56. FireCGun‏‎ (19:45, 23 January 2011)
  57. FireMissile‏‎ (07:11, 24 January 2011)
  58. FireOldBFG‏‎ (14:10, 25 January 2011)
  59. CopyCounter‏‎ (01:28, 17 April 2011)
  60. KeenDie‏‎ (01:32, 17 April 2011)
  61. BrainDie‏‎ (01:36, 17 April 2011)
  62. FirePistol‏‎ (01:02, 6 May 2011)
  63. FirePlasma‏‎ (01:25, 6 May 2011)
  64. FirePlayerMissile‏‎ (01:34, 6 May 2011)
  65. FireShotgun‏‎ (01:38, 6 May 2011)
  66. FireShotgun2‏‎ (01:41, 6 May 2011)
  67. PlayerThunk‏‎ (16:41, 6 May 2011)
  68. Punch‏‎ (16:54, 6 May 2011)
  69. Lower‏‎ (02:12, 7 May 2011)
  70. CheckReload‏‎ (02:12, 7 May 2011)
  71. CheckReloadEx‏‎ (02:14, 7 May 2011)
  72. Raise‏‎ (02:16, 7 May 2011)
  73. GunFlash‏‎ (02:54, 7 May 2011)
  74. JumpIfNoAmmo‏‎ (16:09, 8 May 2011)
  75. CloseShotgun2‏‎ (16:22, 8 May 2011)
  76. LoadShotgun2‏‎ (16:23, 8 May 2011)
  77. OpenShotgun2‏‎ (16:24, 8 May 2011)
  78. WeaponCopyCtr‏‎ (16:36, 8 May 2011)
  79. WeaponCtrOp‏‎ (16:51, 8 May 2011)
  80. WeaponCtrSwitch‏‎ (17:05, 8 May 2011)
  81. WeaponSetCtr‏‎ (17:22, 8 May 2011)
  82. WeaponCtrJump‏‎ (05:43, 9 May 2011)
  83. BFG11KHit‏‎ (06:53, 9 May 2011)
  84. BFGBurst‏‎ (06:58, 9 May 2011)
  85. BFGSpray‏‎ (07:04, 9 May 2011)
  86. BouncingBFG‏‎ (07:14, 9 May 2011)
  87. Current events‏‎ (02:32, 29 May 2011)
  88. FadeIn‏‎ (17:18, 11 November 2011)
  89. CasingThrust‏‎ (17:26, 11 November 2011)
  90. EjectCasing‏‎ (17:27, 11 November 2011)
  91. Light0‏‎ (14:25, 16 November 2011)
  92. CounterSwitch‏‎ (05:40, 25 December 2011)
  93. BrainExplode‏‎ (15:50, 25 December 2011)
  94. CPosRefire‏‎ (05:34, 27 December 2011)
  95. SpidRefire‏‎ (05:36, 27 December 2011)
  96. LichFireGrow‏‎ (06:01, 27 December 2011)
  97. LichIceImpact‏‎ (06:08, 27 December 2011)
  98. MntrFloorFire‏‎ (06:14, 27 December 2011)
  99. PhoenixPuff‏‎ (06:24, 27 December 2011)
  100. VolcBallImpact‏‎ (06:31, 27 December 2011)
  101. PainDie‏‎ (06:46, 27 December 2011)
  102. BeastAttack‏‎ (06:49, 27 December 2011)
  103. ImpChargeAtk‏‎ (06:51, 27 December 2011)
  104. ImpMeleeAtk‏‎ (06:52, 27 December 2011)
  105. LichAttack‏‎ (07:00, 27 December 2011)
  106. LichFire‏‎ (07:07, 27 December 2011)
  107. LichWhirlwind‏‎ (07:09, 27 December 2011)
  108. MinotaurAtk1‏‎ (07:11, 27 December 2011)
  109. MinotaurAtk2‏‎ (07:14, 27 December 2011)
  110. MinotaurAtk3‏‎ (07:17, 27 December 2011)
  111. MinotaurCharge‏‎ (07:20, 27 December 2011)
  112. MinotaurDecide‏‎ (07:26, 27 December 2011)
  113. SnakeAttack‏‎ (07:28, 27 December 2011)
  114. SnakeAttack2‏‎ (07:29, 27 December 2011)
  115. Srcr1Attack‏‎ (07:32, 27 December 2011)
  116. Srcr2Attack‏‎ (07:37, 27 December 2011)
  117. Srcr2Decide‏‎ (09:13, 27 December 2011)
  118. VolcanoBlast‏‎ (09:17, 27 December 2011)
  119. WizardAtk3‏‎ (09:20, 27 December 2011)
  120. KillChildren‏‎ (09:27, 27 December 2011)
  121. PainNukeSpec‏‎ (09:41, 27 December 2011)
  122. ShowMessage‏‎ (09:48, 27 December 2011)
  123. BrainScream‏‎ (06:04, 28 December 2011)
  124. Fire‏‎ (06:05, 28 December 2011)
  125. SpawnFly‏‎ (06:06, 28 December 2011)
  126. BlueSpark‏‎ (06:06, 28 December 2011)
  127. PodPain‏‎ (06:07, 28 December 2011)
  128. FaceTarget‏‎ (06:07, 28 December 2011)
  129. Sor1Pain‏‎ (06:08, 28 December 2011)
  130. BetaSkullAttack‏‎ (06:09, 28 December 2011)
  131. BrainSpit‏‎ (06:09, 28 December 2011)
  132. BruisAttack‏‎ (06:09, 28 December 2011)
  133. BspiAttack‏‎ (06:09, 28 December 2011)
  134. CyberAttack‏‎ (06:10, 28 December 2011)
  135. AlertMonsters‏‎ (06:13, 28 December 2011)
  136. HeadAttack‏‎ (06:14, 28 December 2011)
  137. EDF delta structures‏‎ (05:42, 30 December 2011)
  138. ETERNITYBASE‏‎ (14:05, 15 February 2012)
  139. DeHackEd / BEX Reference/Sound Block‏‎ (14:29, 3 March 2012)
  140. DeHackEd / BEX Reference/Cheat Block‏‎ (14:33, 3 March 2012)
  141. DeHackEd / BEX Reference/BEX Extension: STRINGS Block‏‎ (14:36, 3 March 2012)
  142. DeHackEd / BEX Reference/BEX Extension: PARS Block‏‎ (14:37, 3 March 2012)
  143. DeHackEd / BEX Reference/BEX Extension: CODEPTR Block‏‎ (14:38, 3 March 2012)
  144. DeHackEd / BEX Reference/Eternity Extension: HELPER Block‏‎ (14:40, 3 March 2012)
  145. DeHackEd / BEX Reference/Eternity Extension: SPRITES Block‏‎ (14:41, 3 March 2012)
  146. DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block‏‎ (14:42, 3 March 2012)
  147. DeHackEd / BEX Reference/Eternity Extension: MUSIC Block‏‎ (14:43, 3 March 2012)
  148. DeHackEd / BEX Reference/BEX String Mnemonics Table‏‎ (14:44, 3 March 2012)
  149. DeHackEd / BEX Reference/Sound Table‏‎ (14:45, 3 March 2012)
  150. EDF miscellaneous reference‏‎ (15:30, 3 March 2012)
  151. Platform linedef types‏‎ (04:25, 4 March 2012)
  152. Crushing ceiling linedef types‏‎ (04:26, 4 March 2012)
  153. Stair builder linedef types‏‎ (04:28, 4 March 2012)
  154. Elevator linedef types‏‎ (04:29, 4 March 2012)
  155. Lighting linedef types‏‎ (04:32, 4 March 2012)
  156. Pillar linedef types‏‎ (05:54, 4 March 2012)
  157. Sector types‏‎ (06:10, 4 March 2012)
  158. Thing flags‏‎ (06:13, 4 March 2012)
  159. ImpDeath‏‎ (07:29, 4 March 2012)
  160. ImpExplode‏‎ (07:30, 4 March 2012)
  161. ImpXDeath1‏‎ (07:30, 4 March 2012)
  162. ImpXDeath2‏‎ (07:30, 4 March 2012)
  163. SorcererRise‏‎ (07:31, 4 March 2012)
  164. SorcNukeSpec‏‎ (07:32, 4 March 2012)
  165. WizardAtk1‏‎ (07:32, 4 March 2012)
  166. WizardAtk2‏‎ (07:33, 4 March 2012)
  167. AmbientThinker‏‎ (07:33, 4 March 2012)
  168. CheckPlayerDone‏‎ (07:38, 4 March 2012)
  169. JumpIfTargetInLOS‏‎ (08:03, 4 March 2012)
  170. Hexen format SNDINFO‏‎ (12:21, 4 March 2012)
  171. Explode‏‎ (14:40, 4 March 2012)
  172. EDF terrain reference‏‎ (14:09, 7 March 2012)
  173. List of cheat codes‏‎ (04:38, 9 March 2012)
  174. Exit linedef types‏‎ (08:57, 14 March 2012)
  175. Detailed generalized linedef specification‏‎ (09:07, 14 March 2012)
  176. Detonate‏‎ (06:43, 31 March 2012)
  177. Turn‏‎ (06:46, 31 March 2012)
  178. RandomJump‏‎ (06:50, 31 March 2012)
  179. Die‏‎ (06:51, 31 March 2012)
  180. Mushroom‏‎ (16:42, 29 May 2012)
  181. Jump‏‎ (19:56, 3 July 2012)
  182. PlayerStartScript‏‎ (16:58, 7 August 2013)
  183. Small‏‎ (17:03, 7 August 2013)
  184. Heapspace‏‎ (17:08, 7 August 2013)
  185. Funcidx‏‎ (17:08, 7 August 2013)
  186. Numargs‏‎ (17:08, 7 August 2013)
  187. Getarg‏‎ (17:09, 7 August 2013)
  188. ThingKill‏‎ (17:14, 7 August 2013)
  189. ThingMassacre‏‎ (17:14, 7 August 2013)
  190. StartScriptNamed‏‎ (17:31, 7 August 2013)
  191. StartScript‏‎ (17:32, 7 August 2013)
  192. BeastPuff‏‎ (13:53, 10 August 2013)
  193. PlayerSkull‏‎ (12:24, 11 August 2013)
  194. DeHackEd / BEX Reference/Weapon Block‏‎ (02:56, 26 March 2015)
  195. ImpMissileAtk‏‎ (03:11, 24 August 2015)
  196. Saw‏‎ (09:48, 6 January 2016)
  197. SpawnGlitter‏‎ (15:40, 7 January 2016)
  198. Script control linedef types‏‎ (15:38, 25 February 2016)
  199. Ceiling linedef types‏‎ (05:25, 6 March 2016)
  200. Polyobject‏‎ (03:10, 22 July 2016)
  201. Polyobj StartLine‏‎ (15:46, 28 July 2016)
  202. Polyobj RotateLeft‏‎ (15:50, 28 July 2016)
  203. Polyobj RotateRight‏‎ (15:52, 28 July 2016)
  204. FloorAndCeiling LowerRaise‏‎ (16:13, 28 July 2016)
  205. DetonateEx‏‎ (15:57, 29 August 2016)
  206. Lock identifiers‏‎ (13:37, 30 August 2016)
  207. CounterSwitchEx‏‎ (13:30, 19 September 2016)
  208. Doom Wiki‏‎ (03:46, 2 October 2016)
  209. Creating a monster‏‎ (03:48, 2 October 2016)
  210. Creating a projectile‏‎ (03:49, 2 October 2016)
  211. Cardboard engine‏‎ (04:16, 2 October 2016)
  212. EDF string reference‏‎ (00:43, 1 January 2017)
  213. Polyobj MoveTimes8‏‎ (17:31, 6 January 2017)
  214. Polyobj DoorSwing‏‎ (17:38, 6 January 2017)
  215. Polyobj DoorSlide‏‎ (17:41, 6 January 2017)
  216. Sector ChangeSound‏‎ (13:16, 8 January 2017)
  217. Sound sequence things‏‎ (13:23, 8 January 2017)
  218. ACS spawn IDs‏‎ (05:47, 8 April 2017)
  219. ACS libraries‏‎ (06:54, 8 April 2017)
  220. ACS constants‏‎ (07:01, 8 April 2017)
  221. Portal Define‏‎ (04:57, 13 April 2017)
  222. Action specials‏‎ (08:33, 22 April 2017)
  223. FadeOut‏‎ (14:01, 6 August 2017)
  224. ANIMDEFS‏‎ (06:34, 17 March 2018)
  225. ANIMATED‏‎ (06:40, 17 March 2018)
  226. SWITCHES‏‎ (06:54, 17 March 2018)
  227. SetAirControl‏‎ (08:18, 17 March 2018)
  228. SetAirFriction‏‎ (08:19, 17 March 2018)
  229. GetLineX and GetLineY‏‎ (08:19, 17 March 2018)
  230. Counter‏‎ (08:21, 17 March 2018)
  231. LineSide‏‎ (08:22, 17 March 2018)
  232. EDF item effects and inventory/Weapons-branch‏‎ (10:59, 10 April 2018)
  233. EDF‏‎ (02:05, 30 April 2018)
  234. Thing SpawnNoFog‏‎ (16:51, 30 April 2018)
  235. Thing Spawn‏‎ (16:52, 30 April 2018)
  236. Thing Raise‏‎ (16:53, 30 April 2018)
  237. TID‏‎ (16:54, 30 April 2018)
  238. Thing Stop‏‎ (16:55, 30 April 2018)
  239. ThrustThing‏‎ (17:02, 30 April 2018)
  240. ThrustThingZ‏‎ (17:07, 30 April 2018)
  241. Door Close‏‎ (04:16, 1 May 2018)
  242. Tic‏‎ (04:25, 1 May 2018)
  243. Octic‏‎ (04:28, 1 May 2018)
  244. Door LockedRaise‏‎ (04:40, 1 May 2018)
  245. EDF lockdefs‏‎ (05:08, 1 May 2018)
  246. Door WaitRaise‏‎ (09:01, 1 May 2018)
  247. EDF blanksprite‏‎ (14:06, 2 May 2018)
  248. EDF switch‏‎ (14:09, 2 May 2018)
  249. EDF spritenames‏‎ (14:32, 2 May 2018)
  250. Transfer FloorLight‏‎ (13:28, 10 May 2018)
  251. Transfer CeilingLight‏‎ (13:31, 10 May 2018)
  252. Transfer Heights‏‎ (13:41, 10 May 2018)
  253. Sector SetFriction‏‎ (13:57, 10 May 2018)
  254. Translucency map‏‎ (17:51, 20 May 2018)
  255. RandomWalk‏‎ (16:31, 21 May 2018)
  256. GenRefire‏‎ (05:15, 9 September 2018)
  257. IsTIDUsed‏‎ (06:05, 25 November 2018)
  258. Creating a pickup‏‎ (14:06, 29 December 2018)
  259. SpawnProjectile‏‎ (14:47, 8 February 2019)
  260. EDF animation‏‎ (16:39, 13 February 2019)
  261. GetLineRowOffset‏‎ (10:38, 23 February 2019)
  262. VectorAngle‏‎ (10:45, 23 February 2019)
  263. SetSkyScrollSpeed‏‎ (11:41, 23 February 2019)
  264. Door Raise‏‎ (15:46, 24 February 2019)
  265. Sector SetWind‏‎ (03:26, 25 February 2019)
  266. Sector SetCurrent‏‎ (03:27, 25 February 2019)
  267. Static linedef specials‏‎ (03:30, 25 February 2019)
  268. Floor LowerToLowest‏‎ (09:48, 25 February 2019)
  269. Floor LowerToNearest‏‎ (09:48, 25 February 2019)
  270. Floor RaiseToLowestCeiling‏‎ (09:53, 25 February 2019)
  271. Floor LowerToHighestEE‏‎ (10:00, 25 February 2019)
  272. Floor LowerToHighest‏‎ (10:14, 25 February 2019)
  273. Floor RaiseToNearest‏‎ (13:07, 26 February 2019)
  274. Floor RaiseByTexture‏‎ (13:14, 26 February 2019)
  275. Floor TransferNumeric‏‎ (13:18, 26 February 2019)
  276. Floor TransferTrigger‏‎ (13:18, 26 February 2019)
  277. Door Open‏‎ (14:28, 26 February 2019)
  278. PointPush SetForce‏‎ (10:05, 9 March 2019)
  279. Edge portals‏‎ (14:42, 19 March 2019)
  280. Slope linedef types‏‎ (03:47, 28 April 2019)
  281. Plane Align‏‎ (03:50, 28 April 2019)
  282. Plane Copy‏‎ (03:50, 28 April 2019)
  283. ACS scripting‏‎ (15:28, 20 June 2019)
  284. GetActorVelX‏‎ (02:03, 21 June 2019)
  285. SetActivator‏‎ (02:07, 21 June 2019)
  286. SetActivatorToTarget‏‎ (02:09, 21 June 2019)
  287. SpawnSpotForced‏‎ (02:40, 22 June 2019)
  288. SpawnSpotFacingForced‏‎ (05:17, 22 June 2019)
  289. SetActorProperty‏‎ (05:19, 22 June 2019)
  290. SetActorVelocity‏‎ (05:20, 22 June 2019)
  291. Radius Quake2‏‎ (05:24, 22 June 2019)
  292. CheckActorClass‏‎ (05:28, 22 June 2019)
  293. GetPolyobjX‏‎ (08:29, 22 June 2019)
  294. ACS directives‏‎ (20:04, 14 July 2019)
  295. Thing Activate‏‎ (14:50, 21 July 2019)
  296. Thing Deactivate‏‎ (14:57, 21 July 2019)
  297. Sector Attach3dMidtex‏‎ (01:58, 24 July 2019)
  298. 3DMidTex tutorial‏‎ (02:03, 24 July 2019)
  299. 3DMidTex advanced topics‏‎ (02:04, 24 July 2019)
  300. Door WaitClose‏‎ (12:34, 24 July 2019)
  301. Door CloseWaitOpen‏‎ (12:38, 24 July 2019)
  302. Floor RaiseAndCrush‏‎ (01:11, 26 July 2019)
  303. Floor RaiseByValue‏‎ (01:13, 26 July 2019)
  304. Floor LowerByValue‏‎ (01:14, 26 July 2019)
  305. Floor MoveToValue‏‎ (02:14, 7 August 2019)
  306. Floor Waggle‏‎ (03:53, 12 October 2019)
  307. Ceiling Waggle‏‎ (03:58, 12 October 2019)
  308. DeHackEd / BEX Reference/Misc Block‏‎ (11:57, 26 October 2019)
  309. HealthJump‏‎ (02:00, 11 November 2019)
  310. BabyMetal‏‎ (02:02, 11 November 2019)
  311. MBF‏‎ (02:37, 18 March 2020)
  312. TeamTNT‏‎ (02:38, 18 March 2020)
  313. Boom‏‎ (02:40, 18 March 2020)
  314. ZIP‏‎ (18:11, 23 March 2020)
  315. SpawnSpot‏‎ (15:04, 1 April 2020)
  316. A Nailbomb‏‎ (01:46, 6 April 2020)
  317. A SargAttack12‏‎ (01:50, 6 April 2020)
  318. A FireCustomBullets‏‎ (01:35, 7 April 2020)
  319. A CustomPlayerMelee‏‎ (15:38, 7 April 2020)
  320. FireBFG‏‎ (05:47, 11 April 2020)
  321. ReFire‏‎ (03:32, 17 April 2020)
  322. BFGsound‏‎ (07:52, 17 April 2020)
  323. BoltSpark‏‎ (08:19, 17 April 2020)
  324. ClearSkin‏‎ (08:25, 17 April 2020)
  325. DeathBallImpact‏‎ (12:10, 17 April 2020)
  326. Linked portal‏‎ (17:36, 18 April 2020)
  327. Line QuickPortal‏‎ (17:37, 18 April 2020)
  328. ESound‏‎ (02:39, 19 April 2020)
  329. ContMobjSound‏‎ (02:40, 19 April 2020)
  330. PlaySoundEx‏‎ (02:48, 19 April 2020)
  331. VileChase‏‎ (02:55, 19 April 2020)
  332. FireGoldWandPL1‏‎ (06:00, 19 April 2020)
  333. FireGoldWandPL2‏‎ (06:12, 19 April 2020)
  334. FireBlasterPL1‏‎ (06:12, 19 April 2020)
  335. FireCrossbowPL2‏‎ (06:13, 19 April 2020)
  336. FireCrossbowPL1‏‎ (06:14, 19 April 2020)
  337. FireMacePL1‏‎ (07:57, 19 April 2020)
  338. FireMacePL2‏‎ (08:24, 19 April 2020)
  339. FirePhoenixPL1‏‎ (02:53, 20 April 2020)
  340. FireSkullRodPL1‏‎ (03:18, 20 April 2020)
  341. FlameSnd‏‎ (05:06, 20 April 2020)
  342. FloatPuff‏‎ (05:09, 20 April 2020)
  343. FlameEnd‏‎ (05:09, 20 April 2020)
  344. GauntletAttack‏‎ (05:27, 20 April 2020)
  345. GhostOff‏‎ (05:34, 20 April 2020)
  346. HticArtiTele‏‎ (07:41, 20 April 2020)
  347. HticSpawnFireBomb‏‎ (01:42, 21 April 2020)
  348. InitKeyGizmo‏‎ (01:49, 21 April 2020)
  349. MaceBallImpact‏‎ (16:01, 23 April 2020)
  350. MaceBallImpact2‏‎ (04:23, 25 April 2020)
  351. MacePL1Check‏‎ (04:29, 25 April 2020)
  352. MummyFX1Seek‏‎ (04:37, 25 April 2020)
  353. MushroomEx‏‎ (04:52, 25 April 2020)
  354. S SKIN‏‎ (04:56, 25 April 2020)
  355. RavenPlayerScream‏‎ (05:01, 25 April 2020)
  356. SelfDestruct‏‎ (05:04, 25 April 2020)
  357. SetSpecial‏‎ (07:48, 25 April 2020)
  358. LineEffect‏‎ (07:52, 25 April 2020)
  359. EDF puff type reference‏‎ (08:25, 25 April 2020)
  360. GenTracer‏‎ (11:32, 26 April 2020)
  361. HticTracer‏‎ (11:33, 26 April 2020)
  362. Tracer‏‎ (11:35, 26 April 2020)
  363. WhirlwindSeek‏‎ (11:36, 26 April 2020)
  364. SubtractAmmo‏‎ (01:29, 29 April 2020)
  365. InitPhoenixPL2‏‎ (01:29, 29 April 2020)
  366. FirePhoenixPL2‏‎ (01:29, 29 April 2020)
  367. SpawnEx‏‎ (01:57, 29 April 2020)
  368. List of command line parameters‏‎ (09:12, 3 May 2020)
  369. DECORATE state syntax‏‎ (11:13, 3 May 2020)
  370. Linedef types‏‎ (11:09, 13 June 2020)
  371. Editing reference‏‎ (11:35, 13 June 2020)
  372. Special sound effects in Eternity‏‎ (12:11, 13 June 2020)
  373. Stop‏‎ (04:57, 14 June 2020)
  374. SetLineSpecial‏‎ (15:10, 18 July 2020)
  375. EDF damagetype reference‏‎ (15:42, 22 July 2020)
  376. EDF weapon reference‏‎ (15:54, 22 July 2020)
  377. Attached surface linedef types‏‎ (08:48, 26 September 2020)
  378. Polyobj Move‏‎ (05:04, 9 October 2020)
  379. EDF player reference‏‎ (05:51, 11 October 2020)
  380. Portal‏‎ (21:00, 25 October 2020)
  381. Geom string‏‎ (11:44, 15 November 2020)
  382. EDF basics‏‎ (14:54, 16 November 2020)
  383. ActivatorSound‏‎ (10:48, 21 November 2020)
  384. AmbientSound‏‎ (10:52, 21 November 2020)
  385. LocalAmbientSound‏‎ (10:56, 21 November 2020)
  386. PlayActorSound‏‎ (11:19, 21 November 2020)
  387. ThingSound‏‎ (11:23, 21 November 2020)
  388. SectorSound‏‎ (11:32, 21 November 2020)
  389. CheckProximity‏‎ (11:51, 21 November 2020)
  390. SetMusic‏‎ (08:04, 22 November 2020)
  391. LocalSetMusic‏‎ (08:06, 22 November 2020)
  392. SoundSequence‏‎ (08:07, 22 November 2020)
  393. SoundSequenceOnActor‏‎ (08:09, 22 November 2020)
  394. StopSound‏‎ (08:11, 22 November 2020)
  395. SPosAttack‏‎ (13:24, 7 February 2021)
  396. A BulletAttack‏‎ (13:32, 7 February 2021)
  397. MissileAttack‏‎ (16:27, 8 February 2021)
  398. List of codepointers‏‎ (11:18, 9 February 2021)
  399. EDF state reference‏‎ (06:08, 13 February 2021)
  400. CounterDiceRoll‏‎ (09:53, 13 February 2021)
  401. Scratch‏‎ (09:55, 13 February 2021)
  402. EDF sound reference‏‎ (12:03, 13 February 2021)
  403. PlaySound‏‎ (12:39, 13 February 2021)
  404. KeepChasing‏‎ (12:42, 13 February 2021)
  405. MissileSpread‏‎ (14:35, 13 February 2021)
  406. SetTranslucent‏‎ (15:25, 13 February 2021)
  407. SteamSpawn‏‎ (15:57, 13 February 2021)
  408. Spawn‏‎ (16:13, 17 February 2021)
  409. SpawnAbove‏‎ (16:16, 17 February 2021)
  410. GFS‏‎ (03:33, 18 February 2021)
  411. EDF menu reference‏‎ (18:15, 16 March 2021)
  412. SMMU‏‎ (18:29, 16 March 2021)
  413. Predefined lumps‏‎ (18:32, 16 March 2021)
  414. Environment variables‏‎ (06:35, 4 April 2021)
  415. ThingSummon‏‎ (06:13, 25 April 2021)
  416. GetSectorFloorZ and GetSectorCeilingZ‏‎ (11:44, 25 April 2021)
  417. SetActorPosition‏‎ (12:36, 25 April 2021)
  418. Eternity Engine‏‎ (15:42, 28 April 2021)
  419. Floor LowerInstant and Floor RaiseInstant‏‎ (12:09, 8 May 2021)
  420. Floor CrushStop‏‎ (12:25, 8 May 2021)
  421. Generic Floor‏‎ (12:30, 8 May 2021)
  422. Plat RaiseAndStayTx0‏‎ (12:36, 8 May 2021)
  423. Floor Donut‏‎ (12:45, 8 May 2021)
  424. Plat UpByValueStayTx‏‎ (12:15, 9 May 2021)
  425. Plat ToggleCeiling‏‎ (12:50, 9 May 2021)
  426. Floor RaiseToLowest‏‎ (12:58, 9 May 2021)
  427. Floor LowerToLowestCeiling‏‎ (13:04, 9 May 2021)
  428. Floor RaiseToCeiling‏‎ (13:12, 9 May 2021)
  429. Floor ToCeilingInstant‏‎ (13:15, 9 May 2021)
  430. Floor LowerByTexture‏‎ (13:23, 9 May 2021)
  431. Plat PerpetualRaise‏‎ (13:20, 10 May 2021)
  432. Floor RaiseToHighest‏‎ (12:38, 12 May 2021)
  433. Portal linedef types‏‎ (14:24, 6 October 2021)
  434. SetLineMonsterBlocking‏‎ (13:45, 10 October 2021)
  435. Static Init (sky transfer)‏‎ (09:21, 16 October 2021)
  436. Property transfer linedef types‏‎ (10:36, 16 October 2021)
  437. Floor movement classic specials‏‎ (02:46, 30 October 2021)
  438. Door linedef types‏‎ (03:01, 31 October 2021)
  439. ClearLineSpecial‏‎ (14:51, 1 November 2021)
  440. Cos‏‎ (14:56, 1 November 2021)
  441. PlayerArmorPoints‏‎ (15:02, 1 November 2021)
  442. PlayerFrags‏‎ (15:08, 1 November 2021)
  443. PlayerHealth‏‎ (15:11, 1 November 2021)
  444. GetSigilPieces‏‎ (15:13, 1 November 2021)
  445. CheckWeapon‏‎ (15:21, 1 November 2021)
  446. CheckActorCeilingTexture‏‎ (15:23, 1 November 2021)
  447. GameSkill‏‎ (15:30, 1 November 2021)
  448. GameType‏‎ (15:31, 1 November 2021)
  449. TakeInventory‏‎ (13:05, 4 November 2021)
  450. HticBossDeath‏‎ (15:52, 5 November 2021)
  451. Thing type flags‏‎ (06:22, 6 November 2021)
  452. EDF thing reference‏‎ (06:23, 6 November 2021)
  453. FatAttack1‏‎ (06:29, 6 November 2021)
  454. FatAttack2‏‎ (06:30, 6 November 2021)
  455. FatAttack3‏‎ (06:31, 6 November 2021)
  456. Thing types‏‎ (07:05, 6 November 2021)
  457. UMAPINFO‏‎ (10:41, 6 November 2021)
  458. Linedef flags‏‎ (12:06, 6 November 2021)
  459. DeHackEd / BEX Reference/Frame Block‏‎ (12:11, 6 November 2021)
  460. EDF game properties reference‏‎ (12:47, 6 November 2021)
  461. OPTIONS‏‎ (14:35, 13 November 2021)
  462. Teleport linedef types‏‎ (05:41, 14 November 2021)
  463. DeHackEd / BEX Reference‏‎ (12:13, 27 November 2021)
  464. Thinggroup‏‎ (12:49, 29 November 2021)
  465. DeHackEd / BEX Reference/Thing Block‏‎ (16:03, 29 November 2021)
  466. Regular sector types‏‎ (12:15, 1 December 2021)
  467. Generalized sector types‏‎ (13:57, 4 December 2021)
  468. Scroller linedef types‏‎ (15:50, 25 December 2021)
  469. List of maps and mods made for Eternity‏‎ (02:21, 26 December 2021)
  470. Plat Stop‏‎ (08:27, 26 December 2021)
  471. Parameterized linedef specials‏‎ (10:53, 29 December 2021)
  472. Scroll Texture Offsets‏‎ (10:53, 29 December 2021)
  473. GetSectorLightLevel‏‎ (05:00, 1 January 2022)
  474. EDF item effects and inventory‏‎ (10:32, 1 January 2022)
  475. ChangeCeiling‏‎ (04:27, 2 January 2022)
  476. ChangeFloor‏‎ (04:28, 2 January 2022)
  477. SetSectorDamage‏‎ (04:28, 2 January 2022)
  478. SectorDamage‏‎ (04:30, 2 January 2022)
  479. ActivatorTID‏‎ (04:34, 2 January 2022)
  480. TagWait‏‎ (07:03, 2 January 2022)
  481. Byte angle‏‎ (08:22, 2 January 2022)
  482. Fixed point angle‏‎ (08:24, 2 January 2022)
  483. ChangeActorAngle‏‎ (08:25, 2 January 2022)
  484. Face‏‎ (08:26, 2 January 2022)
  485. ChangeActorPitch‏‎ (08:38, 2 January 2022)
  486. ACS built-in functions‏‎ (11:16, 2 January 2022)
  487. EDF font reference‏‎ (02:18, 20 January 2022)
  488. ExtraData‏‎ (02:19, 27 May 2022)
  489. CheckActorFloorTexture‏‎ (02:03, 21 September 2022)
  490. CheckFlag‏‎ (02:03, 22 September 2022)
  491. CounterJumpEx‏‎ (04:12, 28 January 2023)
  492. CounterJump‏‎ (04:12, 28 January 2023)
  493. List of console commands and variables‏‎ (12:51, 4 February 2023)
  494. Console‏‎ (20:07, 2 March 2023)
  495. EMAPINFO‏‎ (10:19, 4 March 2023)
  496. Main Page‏‎ (10:36, 4 March 2023)
  497. SetCounter‏‎ (07:31, 1 April 2023)
  498. BossDeath‏‎ (02:17, 7 July 2023)
  499. DeHackEd / BEX Reference/Ammo Block‏‎ (00:43, 8 December 2023)
  500. UDMF‏‎ (06:02, 11 February 2024)

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