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- Lock identifiers
- Lockdef
- Look
- Lower
- MBF
- MaceBallImpact
- MaceBallImpact2
- MacePL1Check
- Main Page
- MakePod
- MapInfo
- Map info
- Metal
- MinotaurAtk1
- MinotaurAtk2
- MinotaurAtk3
- MinotaurCharge
- MinotaurDecide
- MissileAttack
- MissileSpread
- Missileattack
- MntrFloorFire
- MummyAttack
- MummyAttack2
- MummyFX1Seek
- MummySoul
- Mushroom
- MushroomEx
- Nailbomb
- New sound effects in Eternity
- Numargs
- OPTIONS
- Octic
- OpenShotgun2
- PKE
- Pain
- PainAttack
- PainDie
- PainNukeSpec
- Parameterized linedef specials
- Parameterized linedef types
- PhoenixPuff
- Pickupeffect
- Pillar linedef types
- Plane Align
- Plane Copy
- Plat PerpetualRaise
- Plat RaiseAndStayTx0
- Plat Stop
- Plat ToggleCeiling
- Plat UpByValueStayTx
- Platform linedef types
- PlayActorSound
- PlaySound
- PlaySoundEx
- PlayerArmorPoints
- PlayerFrags
- PlayerHealth
- PlayerScream
- PlayerSkull
- PlayerStartScript
- PlayerThunk
- Playerclass
- PodPain
- PointPush SetForce
- Polyobj DoorSlide
- Polyobj DoorSwing
- Polyobj Move
- Polyobj MoveTimes8
- Polyobj RotateLeft
- Polyobj RotateRight
- Polyobj StartLine
- Polyobj move
- Polyobject
- Polyobject linedef types
- Polyobjects
- Portal
- Portal Define
- Portal linedef types
- Portals
- PosAttack
- Predefined lumps
- Property transfer linedef types
- Pufftype
- Punch
- Radius Quake
- Radius Quake2
- Raise
- RandomJump
- RandomWalk
- RavenPlayerScream
- ReFire
- Regular sector types
- RemovePod
- SMMU
- SPosAttack
- SWITCHES
- S SKIN
- SargAttack
- SargAttack12
- Saw
- Scratch
- Scream
- Script control linedef types
- Scroll Texture Offsets
- Scroller linedef types
- SectorDamage
- SectorSound
- Sector Attach3dMidtex
- Sector ChangeSound
- Sector SetCurrent
- Sector SetFriction
- Sector SetWind
- Sector generalized specials
- Sector types
- SelfDestruct
- SetActivator
- SetActivatorToTarget
- SetActorPosition
- SetActorProperty
- SetActorVelocity
- SetAirControl
- SetAirFriction
- SetCounter
- SetFlags
- SetLineMonsterBlocking
- SetLineSpecial
- SetMusic
- SetSectorDamage
- SetSkyScrollSpeed
- SetSpecial
- SetTics
- SetTranslucent
- ShowMessage
- SkelFist
- SkelMissile
- SkelWhoosh
- SkullAttack
- Slope linedef types
- Small
- SnakeAttack
- SnakeAttack2
- Sor1Chase
- Sor1Pain
- Sor2DthInit
- Sor2DthLoop
- SorcNukeSpec
- SorcererRise
- Sound
- SoundSequence
- SoundSequenceOnActor
- Sound sequence
- Sound sequence things
- Soundsequence
- Spawn
- SpawnAbove
- SpawnEx
- SpawnFly
- SpawnGlitter
- SpawnProjectile
- SpawnSound
- SpawnSpot
- SpawnSpotFacingForced
- SpawnSpotForced
- Spawnabove
- Special sound effects in Eternity
- SpidRefire
- Srcr1Attack
- Srcr2Attack
- Srcr2Decide
- Stair builder linedef types
- StartFire
- StartScript
- StartScriptNamed
- Static Init (sky transfer)
- Static linedef specials
- SteamSpawn
- Steamspawn
- Stop
- StopSound
- SubtractAmmo
- TID
- TagWait
- TakeInventory
- TargetJump
- TeamTNT
- Teleport linedef types
- Terrain
- ThingHate
- ThingHurt
- ThingKill
- ThingMassacre
- ThingSound
- ThingSummon
- Thing Activate
- Thing Deactivate
- Thing Raise
- Thing Spawn
- Thing SpawnNoFog
- Thing Stop
- Thing flags
- Thing linedef types
- Thing type flags
- Thing types
- Thinggroup
- Thingtype
- ThrustThing
- ThrustThingZ
- Tic
- Tid
- Tracer
- Transfer CeilingLight
- Transfer FloorLight
- Transfer Heights
- Translucency map
- TroopAttack
- Turn
- UDMF
- UMAPINFO
- UnSetFlags
- Universal Doom Map Format
- Unsetflags
- VectorAngle
- VileAttack
- VileChase
- VileStart
- VileTarget
- VolcBallImpact
- VolcanoBlast
- WeaponCopyCtr
- WeaponCtrJump
- WeaponCtrOp
- WeaponCtrSwitch
- WeaponReady
- WeaponSetCtr
- Weaponinfo
- WhirlwindSeek
- WizardAtk1
- WizardAtk2
- WizardAtk3
- XScream
- ZIP