SpawnGlitter

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Revision as of 18:44, 21 April 2009 by Esselfortium (talk | contribs) (New page: '''SpawnGlitter''' (string ''type'' [, int ''momentum'' [, int ''mode'' [, int ''radius'']]])<br> ==Usage== SpawnGlitter is a glitter spawning function, similar to the teleporters from H...)
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SpawnGlitter (string type [, int momentum [, int mode [, int radius]]])

Usage

SpawnGlitter is a glitter spawning function, similar to the teleporters from Heretic. It can be used to make a fountain of any type of object. One object will be spawned at a randomized coordinate within a square around the source object, and will be given z momentum specified in Args2. If the thing type given in Args1 is invalid, this codepointer will do nothing.

Parameters

  • type: The thing type to spawn.
  • momentum: Fixed-point amount of z momentum to apply to the object. (Default of 0 = +1/4 unit)
  • mode: Mode select: (Default of 0 = Normal)
    • 0 = Normal (spawn at floor z, apply z momentum)
    • 1 = Spawn at floor z, do not apply z momentum
    • 2 = Spawn at random z within thing's height, apply z momentum
    • 3 = Spawn at random z within thing's height, do not apply z momentum
  • radius: Optional radius of effect (default of 0 = 32 units)