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Scroller linedef types
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==Static Scrollers== The most basic kind of scrolling linedef causes some part of the tagged sector or tagged wall to scroll, in proportion to the length of the linedef the trigger is on, and according to the direction that trigger linedef lies. For each 32 units of length of the trigger, the tagged object scrolls 1 unit per frame. Since the length of a linedef doesn't change during gameplay, these types are static, the scrolling effect remains constant during gameplay. However, these effects can be combined with, and/or canceled by, other scrollers. * 250 β Scroll Tagged Ceiling The ceiling of the tagged sector scrolls in the direction of the linedef trigger, 1 unit per frame for each 32 units of linedef trigger length. Objects attached to the ceiling do not move. UDMF equivalent: [[Scroll_Ceiling]](tag, 4, 0, 0, 0) * 251 β Scroll Tagged Floor The floor of the tagged sector scrolls in the direction of the linedef trigger, 1 unit per frame for each 32 units of linedef trigger length. Objects resting on the floor do not move. UDMF equivalent: [[Scroll_Floor]](tag, 4, 0, 0, 0) * 252 β Carry Objects on Tagged Floor Objects on the floor of the tagged sector move in the direction of the linedef trigger, 1 unit per frame for each 32 units of linedef trigger length. The floor itself does not scroll. UDMF equivalent: [[Scroll_Floor]](tag, 4, 1, 0, 0) * 253 β Scroll Tagged Floor, Carry Objects UDMF equivalent: [[Scroll_Floor]](tag, 4, 2, 0, 0) Both the floor of the tagged sector and objects resting on that floor move in the direction of the linedef trigger, 1 unit per frame for each 32 units of linedef trigger length. * 254 β Scroll Tagged Wall, Same as Floor/Ceiling Walls with the same tag as the linedef trigger scroll at the same rate as a floor or ceiling controlled by one of 250-253, allowing their motion to be synchronized. When the linedef trigger is not parallel to the wall, the component of the linedef in the direction perpendicular to the wall causes the wall to scroll vertically. The length of the component parallel to the wall sets the horizontal scroll rate, the length of the component perpendicular to the wall sets the vertical scroll rate. UDMF equivalent: [[Scroll_Texture_Model]](tag, 0) ===MBF21=== * 1024 β scroll tagged walls by sidedef offsets, speed divided by 8 Similar to special 255, but this one causes tagged lines to scroll, instead of the trigger linedef only. In addition, the speed is divided by 8, so you have finer control.
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