SMMU: Difference between revisions
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'''SMMU''' (''Smack my Marine Up'') is a [[Doom Wiki:source port|source port]] created by [[Doom Wiki:Simon "Fraggle" Howard|Simon Howard]]. It is derived from [[MBF]]. | |||
Features of SMMU: | |||
* FraggleScript | |||
* [[List_of_console_commands|Console]] | |||
* Rewritten [[menu]], [[heads-up display]], and [[networking]] code | |||
* Quake-style "start map", courtesy of [[Doom Wiki:Derek "Afterglow" MacDonald|Derek "Afterglow" MacDonald]] | |||
* Windows, MS-DOS and Linux ports | |||
* Chasecam | |||
* Various demo features, including the ability to move cameras freely within demos while they are playing | |||
* [[Text Mode Doom|Text-mode]] rendering | |||
After the project was abandoned, the [[Eternity Engine]] emerged as a derivative of the SMMU codebase. | |||
SMMU is licensed under the [[Wikipedia:GPL|GNU GPL]]. | |||
== Sources == | |||
* {{Doom Wiki|title=SMMU}} | |||
== External links == | |||
* [http://www.soulsphere.org/projects/smmu/ SMMU homepage] | |||
[[Category:Source ports]] |
Revision as of 12:12, 13 July 2011
SMMU (Smack my Marine Up) is a source port created by Simon Howard. It is derived from MBF.
Features of SMMU:
- FraggleScript
- Console
- Rewritten menu, heads-up display, and networking code
- Quake-style "start map", courtesy of Derek "Afterglow" MacDonald
- Windows, MS-DOS and Linux ports
- Chasecam
- Various demo features, including the ability to move cameras freely within demos while they are playing
- Text-mode rendering
After the project was abandoned, the Eternity Engine emerged as a derivative of the SMMU codebase.
SMMU is licensed under the GNU GPL.