SMMU: Difference between revisions
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Features of SMMU: | Features of SMMU: | ||
* | * FraggleScript | ||
* [[Console]] | * [[List_of_console_commands|Console]] | ||
* Rewritten [[menu]], [[heads-up display]], and [[networking]] code | * Rewritten [[menu]], [[heads-up display]], and [[networking]] code | ||
* Quake-style "start map", courtesy of [[Doom Wiki:Derek "Afterglow" MacDonald|Derek "Afterglow" MacDonald]] | * Quake-style "start map", courtesy of [[Doom Wiki:Derek "Afterglow" MacDonald|Derek "Afterglow" MacDonald]] |
Revision as of 17:24, 8 May 2011
SMMU (Smack my Marine Up) is a source port created by Simon Howard. It is derived from MBF.
Features of SMMU:
- FraggleScript
- Console
- Rewritten menu, heads-up display, and networking code
- Quake-style "start map", courtesy of Derek "Afterglow" MacDonald
- Windows, MS-DOS and Linux ports
- Chasecam
- Various demo features, including the ability to move cameras freely within demos while they are playing
- Text-mode rendering
After the project was abandoned, the Eternity Engine emerged as a derivative of the SMMU codebase.
SMMU is licensed under the GNU GPL.