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===Sector Flags=== Boom once promised two extra sector flags, if you look in boomref.txt: Bits 10 and 11 are not implemented yet, but are reserved for use in sound control. Bit 10 will suppress all sounds within the sector, while bit 11 will disable any sounds due to floor or ceiling motion by the sector. In some levels, fake vanilla-compatible 3D bridges may "clunk" when you walk over them (due to the instant floor move specials). SMMU thus implemented sector flags which block mechanical sounds (or alternatively, ''all'' sounds) coming from them. You may now use bits 10 and 11 in your wads for the generalized sector types. Modern editors should offer this feature in the sector properties dialog box. See [[Generalized sector types]].
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