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==Thing options== ===Directions=== In original Doom, you could place things in levels, but their directions were rounded down to the nearest 45 degrees. However, in Eternity you can specify any angle right down to the nearest degree. This does not require any kind of change in wad format. The original system allowed you to specify angles that were not 45 degree 'aligned'. However these were simply rounded down. Eternity has greater accuracy so you can specify any angle. ===Intermission cameras=== Eternity allows you to change the background in intermission screens but there is also a more advanced system that allows you to see a view of the after you have left it. If you place a thing of type 5003 in the level, when you get to the intermission screen you will see a view from that point rather than the standard 'still' background. Placing more than one camera in a level works, also. If you make more than one camera, one of them is simply chosen at random.
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