Raise
From Eternity Wiki
Jump to navigationJump to search
Description
Raise is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen.
Usage
Raise
Parameters
None.
Examples
From base\frames.edf:
frame S_CHAINUP { cmp = "CHGG|*|*|*|Raise |@this"; dehackednum = 51 }
Notes
This is done whenever the player initially switches to the weapon by entering its raise state.