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Portal Define
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=====Polyobject line portals===== You can place wall portals on [[Polyobject|polyobjects]] which will lead into rooms which appear to move with the polyobject. Due to design constraints, the portals on the polyobject have to be 1-sided, but the room inside can have 2-sided portals. Since some portals are 1-sided, the polyobject line portals must lead exactly into the room line portals. Beware that the polyobject origin box -- the sector where it's placed in the editor -- must belong to the same portal group as the sectors where the polyobject will run. To ensure that, you can either use a tunnel sector joining the origin box to the main area, or join the sectors. But if you do the latter, make sure that the immediate origin box sector is ''not'' the same as the one in the target area. Just put a second sector farther from the polyobject which is joined with the main area.
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