PlayerScream: Difference between revisions

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(New page: '''PlayerScream''' (void) ==Usage== Plays player death sounds. Normally plays "pldeth" sound. If the player skin supports the "wimpy" death sound, it may play that instead. However, in gam...)
 
 
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'''PlayerScream''' (void)
'''PlayerScream''' (void)
==Usage==
==Usage==
Plays player death sounds. Normally plays "pldeth" sound. If the player skin supports the "wimpy" death sound, it may play that instead. However, in games other than the shareware game, if the player dies with -50 or less health, it will play the "pdiehi" sound. If Eternity's falling damage effect is active, and the player has died from falling, the "fallht" sound will be played. Note that all of these sounds are subject to remapping by player skins.
Plays player death sounds. Normally plays "pldeth" sound. If the player skin supports the 'wimpy' death sound (e.g.: plrwdeth in Heretic), it may play that instead. However, in games other than the shareware game, if the player dies with -50 or less health, it will play the "pdiehi" sound. If Eternity's falling damage effect is active, and the player has died from falling, the "fallht" sound will be played. Note that all of these sounds are subject to remapping by player skins.


[[PlayerThunk|Thunk]]: Yes.
[[PlayerThunk|Thunk]]: Yes.
[[category:Codepointers]]
[[category:Codepointers]]

Latest revision as of 11:27, 21 May 2009

PlayerScream (void)

Usage[edit]

Plays player death sounds. Normally plays "pldeth" sound. If the player skin supports the 'wimpy' death sound (e.g.: plrwdeth in Heretic), it may play that instead. However, in games other than the shareware game, if the player dies with -50 or less health, it will play the "pdiehi" sound. If Eternity's falling damage effect is active, and the player has died from falling, the "fallht" sound will be played. Note that all of these sounds are subject to remapping by player skins.

Thunk: Yes.