Editing
PlaySoundEx
From Eternity Wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{codepointer|description= Plays a sound, allowing various customization settings. |usage= '''PlaySoundEx'''(''soundname'', ''channel'' [, ''loop'' [, ''attenuation'' [, ''volume'']]]) |parameters= *soundname: The "nice name" of the sound to play. See the [[Sound]] EDF block documentation for how to define this. *channel: The channel to play the sound on. Sound played on separate channels will not interfere with each other. Valid values are: **chan_auto, 0 **chan_weapon, 1 **chan_voice, 2 **chan_item, 3 **chan_body, 4 **5 **6 **7 *loop: If true, the sound will play in a continuous loop. *attenuation: Controls how the sound falls off with distance. Legal values are: **attn_normal: Use the close_dist and clipping_dist fields defined in the [[sound]] definition. **attn_idle: Use DOOM's normal default sound attenuation behavior. **attn_static: Fades quickly (inaudible from 512 units). **attn_none: Plays at this ambience definition's volume level regardless of distance. *volume: The volume to play the sound at, this can be a value from 0-127. 0, being the default, is equivalent to 127. |examples= Frame definition: frame DEMOFRAME <nowiki>{ cmp = "TROO | A | * | -1 | PlaySoundEx(Cow_Moo, chan_body, 0, attn_idle) | @next" }</nowiki> |notes=Each actor has its own set of channels to play sounds on, so sounds played by different actors will not affect each other. This function allows sounds to be played on a specific channel, which can allow for multiple sounds generated from one actor simultaneously that would normally cut each other off, or other special effects. |seealso= *[[PlaySound]] }}
Summary:
Please note that all contributions to Eternity Wiki are considered to be released under the GNU Free Documentation License 1.2 (see
Eternity Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Codepointer
(
edit
)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information