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PlayActorSound
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{{ACSFunction|description=Plays a sound belonging to a [[thingtype]]'s description, such as its pain or sight sounds. |usage=''void'' '''PlayActorSound'''(''int tid'', ''int sound''[, ''int channel''[, ''fixed volume''[, ''bool looping''[, ''fixed attenuation'']]]]) |parameters= *''tid'': tag of thing to play sound *''sound'': one of [[thingtype]]'s specific sounds to play. NOTE: anything not listed here is unimplemented. Valid values are: '''SOUND_See''', '''SOUND_Attack''', '''SOUND_Pain''', '''SOUND_Death''' and '''SOUND_Active'''. *''channel'': one of the sound channels to play through. Default is '''CHAN_BODY'''. Valid values are: '''CHAN_AUTO''', '''CHAN_WEAPON''', '''CHAN_VOICE''', '''CHAN_ITEM''', '''CHAN_BODY''', '''CHAN_5''', '''CHAN_6''' and '''CHAN_7'''. *''volume'': how loud to play. Default is 0.9921875. *''looping'': whether to loop the sound. Default is FALSE. *''attenuation'': how quickly to fade out the sound with distance. Default is '''ATTN_NORM'''. Valid values are: '''ATTN_NONE''', '''ATTN_NORM''', '''ATTN_IDLE''' and '''ATTN_STATIC'''. |seealso= *[[ActivatorSound]] *[[AmbientSound]] *[[LocalAmbientSound]] *[[PlaySound]] *[[ThingSound]] |id=<code>-71:PlayActorSound(2,6)</code>}}
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