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Platform linedef types
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=Platform Targets= * Lowest Neighbor Floor This means that the platforms "low" height is the height of the lowest surrounding floor, including the platform itself. The "high" height is the original height of the floor. * Next Lowest Neighbor Floor This means that the platforms "low" height is the height of the highest surrounding floor lower than the floor itself. If no lower floor exists, no motion occurs as the "low" and "high" heights are then both equal to the floors current height. * Lowest Neighbor Ceiling This means that the platforms "low" height is the height of the lowest surrounding ceiling unless this is higher than the floor itself. If no adjacent ceiling exists, or is higher than the floor no motion occurs as the "low" and "high" heights are then both equal to the floors current height. * Lowest and Highest Floor This target sets the "low" height to the lowest neighboring floor, including the floor itself, and the "high" height to the highest neighboring floor, including the floor itself. When this target is used the floor moves perpetually between the two heights. Once triggered this type of linedef runs permanently, even if the motion is temporarily suspended with a Stop type. No other floor action can be commanded on the sector after this type is begun. * Ceiling This target sets the "high" height to the ceiling of the sector and the "low" height to the floor height of the sector and is only used in the instant toggle type that switches the floor between the ceiling and its original height on each activation. This is also the ONLY instant platform type. * Raise Next Floor This means that the "high" height is the lowest surrounding floor higher than the platform. If no higher adjacent floor exists no motion will occur. * Raise 24 Units The "low" height is the original floor height, the "high" height is 24 more. * Raise 32 Units The "low" height is the original floor height, the "high" height is 32 more.
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