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Parameterized linedef specials
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===Things=== {|class="wikitable sortable" ! UDMF # ! DOOM Format # ! Name ! Arg1 ! Arg2 ! Arg3 ! Arg4 ! Arg5 |- || 17 || 422 || [[Thing_Raise]] || tid || || || || |- || 19 || 423 || [[Thing_Stop]] || tid || || || || |- || 72 || 424 || [[ThrustThing]] || angle || speed || - || tid || |- || 73 || 426 || [[DamageThing]] || damage || mod || || || |- || 119 || 427 || [[Thing_Damage]] || tid || damage || mod || || |- || 128 || 425 || [[ThrustThingZ]] || tid || speed || up or down || set or add || |- || 130 || 404 || [[Thing_Activate]] || tid || || || || |- || 131 || 405 || [[Thing_Deactivate]] || tid || || || || |- || 132 || 478 || [[Thing_Remove]] || tid || || || || |- || 133 || 428 || [[Thing_Destroy]] || tid || - || sector tag || || |- || 134 || 402 || [[Thing_Projectile]] || tid || type || angle || speed || vertical speed |- || 135 || 398 || [[Thing_Spawn]] || tid || type || angle || new_tid || |- || 136 || 403 || [[Thing_ProjectileGravity]] || tid || type || angle || speed || vertical speed |- || 137 || 399 || [[Thing_SpawnNoFog]] || tid || type || angle || new_tid || |- || 176 || 421 || [[Thing_ChangeTID]] || oldtid || newtid || || || |- || 248 || 469 || [[HealThing]] || amount || max health || || || |} *402:'''Thing_Projectile'''(tid, type, angle, speed, verticalspeed) :Throws a projectile from a map spot. Can also be used to throw a flying monster. Like in Thing_Spawn, ''type'' is an '''acs_spawndata num'''. Note that ''speed'' and ''verticalspeed'' are in eighths (units per 8 tics). Up is positive for ''verticalspeed''. *403:'''Thing_ProjectileGravity'''(tid, type, angle, speed, verticalspeed) :Same as above, but the thrown projectile or monster will be subject to gravity. *421:'''Thing_ChangeTID'''(oldtid, newtid) ''(since Nov 14 2015)'' :Sets the TID of all things which currently have ''oldtid'' to the value ''newtid''. If ''oldtid'' is zero, it will change the TID of the activator. *426:'''DamageThing'''(damage, mod) ''(since Feb 24 2016)'' :Damages the activator. ''Mod'' is a means-of-death ([[damagetype]]), which can be used for custom obituaries and damage resistances. If ''damage'' is 0, it will actually do 10000 (gibbing) damage. *427:'''Thing_Damage'''(tid, damage, mod) ''(since Feb 24 2016)'' :Same as '''DamageThing''', but with the possibility to select TID (where 0 will mean the activator). It's done this way for ZDoom compatibility. Unlike '''DamageThing''', it will not cause 10000 damage if ''damage'' is 0. *428:'''Thing_Destroy'''(tid, reserved, sectortag) ''(since Feb 24 2016)'' :Causes 10000 damage to all things tagged ''tid''. Beware that, in accordance to Hexen, ''tid'' 0 will NOT affect the activator; for that use '''DamageThing'''. ''Reserved'' must be set to 0. ''Sectortag'' can be used to only kill things inside sectors with given tag. *478:'''Thing_Remove'''(tid) :Directly removes objects tagged ''tid'' from the game. *469:'''HealThing'''(amount, maxhealth) :Heals the activator by ''amount''. ''Maxhealth'' influences maximum health and only affects player activators. For monsters and other objects, the maximum health is always the spawn health. On players, ''maxhealth'' has the following meanings: :*If 0, it will heal the player up to the initial health (such as the maximum medikit health in default Doom). :*If 1, it will heal the player up to the soulsphere maximum health (in default Doom) or the initial health + 100 (if no soulsphere is defined in current game mode) :*Otherwise, it will heal the player up to ''maxhealth''. *227 (480) '''PointPush_SetForce'''(''tag'', ''tid'', ''amount'', ''use_line'') :Enables and sets wind for Boom push/pull source things. If ''tag'' is non-zero, it looks for such things inside a tagged sector. Only one push/pull thing will be used for each tagged sector. If ''tag'' is zero, it will enable pushing for things tagged ''tid''. ''Amount'' is the force, and depending on thing type, it will be attractive or repulsive. If ''use_line'' is 1, it will use the linedef length as amount, not the ''amount'' argument. Either the tagged sector (if ''tag'' is non-zero) or the sectors containing the ''tid'' things must have the Boom generalized wind special.
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