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Parameterized linedef specials
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===ACS Scripts=== {|class="wikitable sortable" ! UDMF # ! DOOM Format # ! Name ! Arg1 ! Arg2 ! Arg3 ! Arg4 ! Arg5 |- || 80 || 365 || [[ACS_Execute]] || script || map || arg1 || arg2 || arg3 |- || 81 || 366 || [[ACS_Suspend]] || script || map || || || |- || 82 || 367 || [[ACS_Terminate]] || script || map || || || |- || 83 || 430 || [[ACS_LockedExecute]] || script || map || arg1 || arg2 || lock id |- || 84 || 420 || [[ACS_ExecuteWithResult]] || script || arg1 || arg2 || arg3 || arg4 |- || 85 || 490 || [[ACS_LockedExecuteDoor]] || script || map || arg1 || arg2 || lock id |- || 226 || 477 || [[ACS_ExecuteAlways]] || script || map || arg1 || arg2 || arg3 |} {{zdoomwiki}} Eternity supports ACS script calling. *365:'''ACS_Execute'''(''scriptnum'', ''mapnum'', ''arg0'', ''arg1'', ''arg2'') :Executes the specified script. A map value of zero indicates that the script is on the current map. If the script is on a different map, then the execution of the script will be delayed until the player enters the map that contains it. Only one copy of a script can be running at a time when started with this special. :If the specified script was previously executed but then suspended, then execution will begin at the point immediately after where it was suspended instead of starting over again at the beginning. :The number of usable arguments is limited to 3. *477:'''ACS_ExecuteAlways'''(''scriptnum'', ''mapnum'', ''arg0'', ''arg1'', ''arg2'') :Same as ACS_Execute, but will not be blocked if an instance of ''scriptnum'' is already running. *366:'''ACS_Suspend'''(''scriptnum'', ''mapnum'') :Suspends execution of a script until an ACS_Execute special resumes it. *367:'''ACS_Terminate'''(''scriptnum'', ''mapnum'') :Terminates the script. *430:'''ACS_LockedExecute'''(''scriptnum'', ''mapnum'', ''arg1'', ''arg2'', ''lock'') ''(since Feb 25 2016)'' :This one executes a script that requires the player to have a key or more. See [[Lock identifiers]] for info on what to put for the ''lock'' argument.
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