OpenShotgun2: Difference between revisions
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'''OpenShotgun2''' | {{codepointer|description= | ||
'''OpenShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbopn''' sound effect from the weapon.|usage= | |||
'''OpenShotgun2'''|examples= | |||
{{example|description=From base\frames.edf|code=<nowiki>frame S_DSGUN5 { cmp = "SHT2|3|*|7|OpenShotgun2 |@next"; dehackednum = 39 }</nowiki>}}|seealso= | |||
*[[CloseShotgun2]] | |||
*[[LoadShotgun2]]}} | |||
[[ |
Latest revision as of 16:24, 8 May 2011
Description
OpenShotgun2 is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the dbopn sound effect from the weapon.
Usage
OpenShotgun2
Parameters
No parameters.
Examples
From base\frames.edf
frame S_DSGUN5 { cmp = "SHT2|3|*|7|OpenShotgun2 |@next"; dehackednum = 39 }
Notes
No particular notes.