OpenShotgun2: Difference between revisions

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(New page: '''OpenShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbopn''' sound effect. For a customizable version of this codepoi...)
 
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'''OpenShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbopn''' sound effect.
{{codepointer|description=
 
'''OpenShotgun2''' is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the '''dbopn''' sound effect from the weapon.|usage=
For a customizable version of this codepointer, see [[PlaySoundEx]].
'''OpenShotgun2'''|examples=
 
{{example|description=From base\frames.edf|code=<nowiki>frame S_DSGUN5      { cmp = "SHT2|3|*|7|OpenShotgun2 |@next";  dehackednum = 39 }</nowiki>}}|seealso=
[[Category:Codepointers]]
*[[CloseShotgun2]]
*[[LoadShotgun2]]}}

Latest revision as of 16:24, 8 May 2011

Description

OpenShotgun2 is a miscellaneous player weapon codepointer. This codepointer causes the player object to emit the dbopn sound effect from the weapon.

Usage

OpenShotgun2

Parameters

No parameters.

Examples

From base\frames.edf

frame S_DSGUN5      { cmp = "SHT2|3|*|7|OpenShotgun2 |@next";   dehackednum = 39 }

Notes

No particular notes.

See also