MummyAttack2

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Revision as of 16:00, 25 September 2009 by Printz (talk | contribs) (New page: If the actor's target is invalid, nothing will occur. Otherwise, if the actor's target is within melee range, it will deal 2-16 damage to it, making no sound. If the target is not in melee...)
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If the actor's target is invalid, nothing will occur. Otherwise, if the actor's target is within melee range, it will deal 2-16 damage to it, making no sound. If the target is not in melee range, it will fire a GolemShot seeker missile, at normal projectile height (32).

See also