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MonsterProjectile
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{{Codepointer|description=Generic monster projectile attack. |usage='''A_MonsterProjectile'''(''thingtype'', ''angle'', ''pitch'', ''horizontal_offset'', ''vertical_offset'') |parameters= *''thingtype'': name of projectile [[thingtype]] to spawn *''angle'': angle (in degrees) to add to the shooting angle *''pitch'': vertical angle in degrees to add to the shooting angle *''horizontal_offset'': offset in front of attacker to produce the missile *''vertical_offset'': offset above the normal missile height of the thingtype |notes= As with other missile shooters, friendliness is not transferred. Also, this codepointer allows the missile to be seeking. If no the shooting actor has no enemies, then nothing will happen. |seealso= *[[MissileAttack]]}}
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