LocalSetMusic: Difference between revisions
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(Created page with "''void'' '''LocalSetMusic'''(''str name'') This is like SetMusic, but only affects the player who activated it. If other players or monsters activate this script, music w...") |
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{{ACSFunction|description=This is like [[SetMusic]], but only affects the player who activated it. If other players or monsters activate this script, music won't change. | |||
|usage=''void'' '''LocalSetMusic'''(''str name'') | |||
This is like [[SetMusic]], but only affects the player who activated it. If other players or monsters activate this script, music won't change. | |parameters= | ||
*''name'': name of the music | |||
== | |id=ACC internal | ||
*[[ | |seealso= | ||
*[[SetMusic]] | *[[LocalAmbientSound]] | ||
*[[SetMusic]]}} | |||
Latest revision as of 08:06, 22 November 2020
Description[edit]
This is an ACS built-in function.
This is like SetMusic, but only affects the player who activated it. If other players or monsters activate this script, music won't change.
Usage[edit]
void LocalSetMusic(str name)
Parameters[edit]
- name: name of the music
Return value[edit]
Examples[edit]
No examples given.
Notes[edit]
No particular notes.
This function's identification in zspecial.acs
is: ACC internal.