List of codepointers: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
(rv)
(→‎AI attacks: divided in parameterized and stock)
Line 97: Line 97:


==AI attacks==
==AI attacks==
===Parameterized===
*[[BetaSkullAttack]]: remote melee attack
*[[BetaSkullAttack]]: remote melee attack
*[[BulletAttack]]: custom bullet shooting
*[[MissileAttack]]: custom missile shooting
*[[MissileSpread]]: MissileAttack variation, supports shooting spread shots
*[[Scratch]]: custom melee attack
*[[ThingSummon]]: customized summoning
===Original Doom===
*[[BrainSpit]]: cube spawn
*[[BrainSpit]]: cube spawn
*[[BruisAttack]]: baron/knight of hell
*[[BruisAttack]]: baron/knight of hell
*[[BspiAttack]]: arachnotron
*[[BspiAttack]]: arachnotron
*[[BulletAttack]]: custom bullet shooting
*[[CPosAttack]]: pistol attack w/ shotgn noise
*[[CPosAttack]]: pistol attack w/ shotgn noise
*[[CyberAttack]]: rocket launching
*[[CyberAttack]]: rocket launching
Line 108: Line 114:
*[[FatAttack3]]: mancubus front attack
*[[FatAttack3]]: mancubus front attack
*[[HeadAttack]]: cacodemon
*[[HeadAttack]]: cacodemon
*[[MissileAttack]]: custom missile shooting
*[[MissileSpread]]: MissileAttack variation, supports shooting spread shots
*[[PainAttack]]: elemental
*[[PainAttack]]: elemental
*[[PainDie]]: elemental death (3 souls)
*[[PainDie]]: elemental death (3 souls)
*[[PosAttack]]: former human
*[[PosAttack]]: former human
*[[SargAttack]]: demon bite
*[[SargAttack]]: demon bite
*[[Scratch]]: custom melee attack
*[[SkelFist]]: revenant punch
*[[SkelFist]]: revenant punch
*[[SkelMissile]]: revenant missile
*[[SkelMissile]]: revenant missile
*[[SkullAttack]]: flying skull
*[[SkullAttack]]: flying skull
*[[SPosAttack]]: sergeant
*[[SPosAttack]]: sergeant
*[[ThingSummon]]: customized summoning
*[[TroopAttack]]: imp
*[[TroopAttack]]: imp
*[[VileAttack]]: arch vile toss
*[[VileAttack]]: arch vile toss

Revision as of 06:12, 28 December 2011

This list of codepointers is a list of all the action routines which can be used in EDF frames. The Heretic actions can be used in Doom based modifications.

Player guns

Attacks

Control

Other

Muzzle flash effects

  • GunFlash: produces gunflash sprite without firing anything
  • Light0: resets the muzzle light level
  • Light1: muzzle light level 1
  • Light2

Sound effects

Frame scripting

Map objects

Flashes and booms

Heretic

AI

  • AlertMonsters: shout so other monsters chase the player
  • Chase: pursue a target and check for attack
  • CPosRefire: go to seestate if target is out of sight
  • Face: face a specified angle
  • FaceTarget: turn to target, look around it if it's partly invisible
  • GenRefire: customizable refire control
  • KeepChasing: pursue target without attacking
  • Look: stand in guard, looking for targets
  • RandomWalk: random wandering for inactive enemies
  • Sor1Chase: d'sparil mount specific chase
  • Sor1Pain: d'sparil mount specific twitch. Calls Pain.
  • SpidRefire: like CPosRefire, slightly modified
  • Turn: turn around a specified angle
  • VileChase: same as Chase, but resurrecting encountered cadavers

AI attacks

Parameterized

Original Doom

Heretic

Alterations

Heretic

Sound effects

  • AmbientThinker: ambient sound maintenance
  • BabyMetal: bspwlk sound effect -- also includes Chase!
  • BrainAwake: loud bossit sound effect
  • BrainPain: loud bospn sound effect
  • FatRaise: mancubus warning -- also includes FaceTarget
  • FireCrackle: flame sound effect -- also includes "Fire" action!
  • Hoof: cyberdemon hoof sound -- also includes Chase!
  • Metal: metal sound effect -- also includes Chase!
  • Pain: play pain sound
  • PlayerScream: player-specific, health-dependent (death) sound
  • PlaySound: custom sound
  • PlaySoundEx: extended custom sound
  • Scream: play death sound
  • SkelWhoosh: revenant swing noise -- also includes FaceTarget
  • SpawnSound: boscub sound effect -- also includes SpawnFly
  • StartFire: flamst sound effect -- also includes "Fire" action!
  • VileStart: archvile heat-up noise
  • XScream: extreme death gut noise

Frame scripting