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===Alterations=== {|class="wikitable sortable" ! Name ! Description ! First game it appeared |- ||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom |- ||[[BrainDie]]||exits the level||Doom 2 |- ||[[CasingThrust]]||movement for ejected casing||Eternity |- ||[[Die]]||causes suicide||MBF |- ||[[Fall]]||remove SOLID flag (used on dying monsters)||Doom |- ||[[KeenDie]]||open 666-tagged doors on death of all like-named monsters||Doom 2 |- ||[[KillChildren]]||destroy all summoned things||ZDoom |- ||[[LineEffect]]||activate a tag using a special||MBF |- ||[[PainNukeSpec]]||Pain elemental nuke cheat handler.||Eternity |- ||[[RestoreArtifact]]||Adds the SPECIAL flag back to an object, sets the object back into its spawnstate, and plays the object's seesound.||Heretic |- ||[[RestoreSpecialThing1]]||Removes the DONTDRAW flag from an object. If the object defines the itemrespawnat property, it will at this time be moved to a random spot if any such spots exist on the map (otherwise the item will remain where it spawned originally). The item will play its seesound.||Heretic |- ||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic |- ||[[SelfDestruct]]||Projectile-compatible counterpart to '''Die'''.||Eternity |- ||[[SetFlags]]||alter flags||Eternity |- ||[[SetSpecial]]||alter thing's special and args||ZDoom |- ||[[ShowMessage]]||display text message||Eternity |- ||[[Spawn]]||create another object on top of this one||MBF |- ||[[SpawnEx]]||enhanced spawn variant||Eternity |- ||[[SteamSpawn]]||create steam effects||Eternity |- ||[[UnSetFlags]]||alter flags||Eternity |} ====Visual==== {|class="wikitable sortable" ! Name ! Description ! First game it appeared |- ||[[ClearSkin]]||Removes the sprite skin.||Eternity |- ||[[FadeIn]]||increments alpha||ZDoom |- ||[[FadeOut]]||decrements alpha, DOESN'T destroy the thing||ZDoom |- ||[[HideThing]]||Sets DONTDRAW flag on an object||ZDoom |- ||[[SetTranslucent]]||modify alpha amount; setup additiveness or fuzziness||ZDoom |- ||[[UnHideThing]]||Unsets DONTDRAW flag on an object||ZDoom |- |} ====Heretic==== {|class="wikitable sortable" ! Name ! Description ! First game it appeared |- ||[[AccelGlitter]]||accelerate upwards||Heretic |- ||[[DripBlood]]||spawn heretic blood||Heretic |- ||[[GhostOff]]||Remove the ghost effect||Heretic |- ||[[HticBossDeath]]||special monster death functions for Heretic||Heretic |- ||[[Fall|HticDrop]]||{{deprecated}} same thing as [[Fall]]||Heretic |- ||[[ImpDeath]]||special death for gargoyle||Heretic |- ||[[ImpExplode]]||crash for gargoyle||Heretic |- ||[[ImpXDeath1]]||special extreme death for gargoyle, stage 1||Heretic |- ||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic |- ||[[InitKeyGizmo]]||Heretic key lock orb statue maintenance||Heretic |- ||[[MakePod]]||generate a pod||Heretic |- ||[[MummySoul]]||create raising soul||Heretic |- ||[[PlayerSkull]]||player death effect, when the skull tosses in air||Heretic |- ||[[RemovePod]]||notifies the generator that this pod was destroyed||Heretic |- ||[[Sor2DthInit]]||d'sparil death maintenance||Heretic |- ||[[Sor2DthLoop]]||d'sparil death maintenance||Heretic |- ||[[SorcererRise]]||d'sparil waking up after mount crash||Heretic |- ||[[SorcNukeSpec]]||D'sparil handling of the nuke cheat.||Heretic |- ||[[SpawnAbove]]||spawns above the summoner||Heretic |- ||[[SpawnGlitter]]||create teleportation sparkle||Heretic |- ||[[WizardAtk1]]||face target and clear GHOST flag||Heretic |- ||[[WizardAtk2]]||face target and set GHOST flag||Heretic |}
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