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List of codepointers
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==Player guns== ===Weapon maintenance=== {|class="wikitable sortable" ! Name ! Description ! First game it appeared |- ||[[CheckReload]]||Super shotgun reload check.||Doom 2 |- ||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.||Eternity |- ||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.||Doom |- ||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.||ZDoom |- ||[[Light0]]||Resets the gun flash light level.||Doom |- ||[[Light1]]||Sets the gun flash light level to 1.||Doom |- ||[[Light2]]||Sets the gun flash light level to 2.||Doom |- ||[[Lower]]||Action during a weapon's lowering sequence.||Doom |- ||[[Raise]]||Action during a weapon's raise sequence.||Doom |- ||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom |- ||[[SubtractAmmo]]||Consumes one ammo unit without firing.||Eternity |- ||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom |} ===Player attacks=== ====Classic Doom==== {|class="wikitable sortable" ! Name ! Description ! Specifics ! First game it appeared |- ||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom |- ||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].||Super shotgun||Doom 2 |- ||[[FireBFG]]||BFG9000 attack.||BFG||Doom |- ||[[FireCGun]]||Chaingun attack.||||Doom |- ||[[FireMissile]]||Rocket launcher attack.||||Doom |- ||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).||||Doom |- ||[[FirePistol]]||Pistol attack.||||Doom |- ||[[FirePlasma]]||Plasma rifle attack.||||Doom |- ||[[FireShotgun]]||Shotgun attack.||||Doom |- ||[[FireShotgun2]]||Super shotgun attack.||Super shotgun||Doom 2 |- ||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.||Super shotgun||Doom 2 |- ||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.||Super shotgun||Doom 2 |- ||[[Punch]]||Fist attack.||||Doom |- ||[[Saw]]||Chainsaw attack.||||Doom |} ====Classic Heretic==== These exist to support the vanilla Doom and Heretic player attacks. {|class="wikitable sortable" ! Name ! Description ! First game it appeared |- ||[[FireBlasterPL1]]||Dragon claw attack.||Heretic |- ||[[FireCrossbowPL1]]||Ethereal crossbow attack.||Heretic |- ||[[FireCrossbowPL2]]||Ethereal crossbow attack with Tome of Power.||Heretic |- ||[[FireGoldWandPL1]]||Elven wand attack.||Heretic |- ||[[FireGoldWandPL2]]||Elven wand attack with Tome of Power.||Heretic |- ||[[FireMacePL1]]||Fire mace attack.||Heretic |- ||[[FireMacePL2]]||Fire mace attack with Tome of Power.||Heretic |- ||[[FirePhoenixPL1]]||[[Doom Wiki:Phoenix Rod|Phoenix Rod]] attack.||Heretic |- ||[[FirePhoenixPL2]]||Phoenix rod attack with Tome of Power.||Heretic |- ||[[FireSkullRodPL1]]||[[Doom Wiki:Hellstaff|Hellstaff]] attack.||Heretic |- ||[[GauntletAttack]]||Gauntlets of the Necromancer attack.||Heretic |- ||[[InitPhoenixPL2]]||Heretic Tome of Power Phoenix Rod startup.||Heretic |} ====Parameterized==== {|class="wikitable sortable" ! Name ! Description ! First game it appeared |- ||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity |- ||[[EjectCasing]]||Used for the effect of throwing casing.||Eternity |- ||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.||Eternity |- ||[[FirePlayerMissile]]||Configurable player projectile attack.||Eternity |- ||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.||Eternity |} ===Weapon frame scripting=== {|class="wikitable sortable" ! Name ! Description ! First game it appeared |- ||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity |- ||[[WeaponCopyCtr]]||Copy counter value to another counter.||Eternity |- ||[[WeaponCtrOp]]||Computer operation between two counters, storing result into another counter.||Eternity |- ||[[WeaponCtrJump]]||Change to a given state, based on a counter's value.||Eternity |- ||[[WeaponCtrSwitch]]||Change to a state from a given list, depending on a counter's value.||Eternity |- ||[[WeaponSetCtr]]||Assign value to a counter.||Eternity |}
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