Linked portal: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
(Disambiguation of line triggers)
(Maintain format with other articles.)
Line 2: Line 2:


==Line triggers==
==Line triggers==
*358 - Apply linked portal to like-tagged ceilings
#    Class  Trig Description
*359 - Apply linked portal to like-tagged floors
 
*360 - Linked portal anchor line for special 358
358   Ext    --   Apply linked portal to like-tagged ceilings
*361 - Linked portal anchor line for special 359
 
*376 - Apply linked portals to like-tagged lines
359   Ext    -Apply linked portal to like-tagged floors
*377 - Anchor line for special 376
 
360   Ext    -Linked portal anchor line for special 358
 
361   Ext    -Linked portal anchor line for special 359
 
376   Ext    --   Apply linked portals to like-tagged lines
 
377   Ext    --   Anchor line for special 376


==Tutorial==
==Tutorial==

Revision as of 17:52, 14 January 2010

Linked portals (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing the player to see, shoot, and even move seamlessly from one area into another. They are used similarly to two-way portals, apart from the fact that you can pass through them. They can be used to create 3D architecture and room-over-room effects, with very few limitations.

Line triggers

#     Class  Trig Description
358   Ext    --   Apply linked portal to like-tagged ceilings
359   Ext    --   Apply linked portal to like-tagged floors
360   Ext    --   Linked portal anchor line for special 358
361   Ext    --   Linked portal anchor line for special 359
376   Ext    --   Apply linked portals to like-tagged lines
377   Ext    --   Anchor line for special 376

Tutorial

Refer to Zarkyb's linked portals tutorial for in-depth information on usage.