Difference between revisions of "Linked portal"

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(Disambiguation of line triggers)
(Maintain format with other articles.)
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==Line triggers==
 
==Line triggers==
*358 - Apply linked portal to like-tagged ceilings
+
#    Class  Trig Description
*359 - Apply linked portal to like-tagged floors
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*360 - Linked portal anchor line for special 358
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358   Ext    --   Apply linked portal to like-tagged ceilings
*361 - Linked portal anchor line for special 359
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*376 - Apply linked portals to like-tagged lines
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359   Ext    -Apply linked portal to like-tagged floors
*377 - Anchor line for special 376
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 +
360   Ext    -Linked portal anchor line for special 358
 +
 
 +
361   Ext    -Linked portal anchor line for special 359
 +
 
 +
376   Ext    --   Apply linked portals to like-tagged lines
 +
 
 +
377   Ext    --   Anchor line for special 376
  
 
==Tutorial==
 
==Tutorial==

Revision as of 16:52, 14 January 2010

Linked portals (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing the player to see, shoot, and even move seamlessly from one area into another. They are used similarly to two-way portals, apart from the fact that you can pass through them. They can be used to create 3D architecture and room-over-room effects, with very few limitations.

Line triggers

#     Class  Trig Description
358   Ext    --   Apply linked portal to like-tagged ceilings
359   Ext    --   Apply linked portal to like-tagged floors
360   Ext    --   Linked portal anchor line for special 358
361   Ext    --   Linked portal anchor line for special 359
376   Ext    --   Apply linked portals to like-tagged lines
377   Ext    --   Anchor line for special 376

Tutorial

Refer to Zarkyb's linked portals tutorial for in-depth information on usage.