Linked portal: Difference between revisions
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==Line triggers== | ==Line triggers== | ||
# Class Trig Description | # Class Trig Description | ||
358 Ext -- Apply linked portal to like-tagged ceilings | 358 Ext -- Apply linked portal to like-tagged ceilings | ||
359 Ext -- Apply linked portal to like-tagged floors | 359 Ext -- Apply linked portal to like-tagged floors | ||
360 Ext -- Linked portal anchor line for special 358 | 360 Ext -- Linked portal anchor line for special 358 | ||
361 Ext -- Linked portal anchor line for special 359 | 361 Ext -- Linked portal anchor line for special 359 | ||
376 Ext -- Apply linked portals to like-tagged lines | 376 Ext -- Apply linked portals to like-tagged lines | ||
377 Ext -- Anchor line for special 376 | 377 Ext -- Anchor line for special 376 | ||
Revision as of 17:52, 14 January 2010
Linked portals (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing the player to see, shoot, and even move seamlessly from one area into another. They are used similarly to two-way portals, apart from the fact that you can pass through them. They can be used to create 3D architecture and room-over-room effects, with very few limitations.
Line triggers
# Class Trig Description 358 Ext -- Apply linked portal to like-tagged ceilings 359 Ext -- Apply linked portal to like-tagged floors 360 Ext -- Linked portal anchor line for special 358 361 Ext -- Linked portal anchor line for special 359 376 Ext -- Apply linked portals to like-tagged lines 377 Ext -- Anchor line for special 376
Tutorial
Refer to Zarkyb's linked portals tutorial for in-depth information on usage.