Linked portal: Difference between revisions
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==Line triggers== | ==Line triggers== | ||
358 - Linked portal ceiling | *358 - Linked portal ceiling | ||
*359 - Linked portal floor | |||
359 - Linked portal floor | *360 - Linked ceiling anchor | ||
*361 - Linked floor anchor | |||
360 - Linked ceiling anchor | *376 - Linked portal line (front) | ||
*377 - Linked portal line (back) | |||
361 - Linked floor anchor | |||
376 - Linked portal line (front) | |||
377 - Linked portal line (back) | |||
==Tutorial== | ==Tutorial== | ||
An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found [http://zarkyb.mancubus.net/tutorials/linkedportals.html here.] (Thanks, zarkyb!) | An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found [http://zarkyb.mancubus.net/tutorials/linkedportals.html here.] (Thanks, zarkyb!) |
Revision as of 16:47, 5 December 2007
Linked portals (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing the player to see, shoot, and even move seamlessly from one area into another. They are used similarly to two-way portals, apart from the fact that you can pass through them. They can be used to create 3D architecture and room-over-room effects, with very few limitations.
Line triggers
- 358 - Linked portal ceiling
- 359 - Linked portal floor
- 360 - Linked ceiling anchor
- 361 - Linked floor anchor
- 376 - Linked portal line (front)
- 377 - Linked portal line (back)
Tutorial
An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found here. (Thanks, zarkyb!)