Linked portal: Difference between revisions

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==Line triggers==
==Line triggers==
358 - Linked portal ceiling
*358 - Linked portal ceiling
 
*359 - Linked portal floor
359 - Linked portal floor
*360 - Linked ceiling anchor
 
*361 - Linked floor anchor
360 - Linked ceiling anchor
*376 - Linked portal line (front)
 
*377 - Linked portal line (back)
361 - Linked floor anchor
 
376 - Linked portal line (front)
 
377 - Linked portal line (back)


==Tutorial==
==Tutorial==
An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found [http://zarkyb.mancubus.net/tutorials/linkedportals.html here.] (Thanks, zarkyb!)
An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found [http://zarkyb.mancubus.net/tutorials/linkedportals.html here.] (Thanks, zarkyb!)

Revision as of 16:47, 5 December 2007

Linked portals (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing the player to see, shoot, and even move seamlessly from one area into another. They are used similarly to two-way portals, apart from the fact that you can pass through them. They can be used to create 3D architecture and room-over-room effects, with very few limitations.

Line triggers

  • 358 - Linked portal ceiling
  • 359 - Linked portal floor
  • 360 - Linked ceiling anchor
  • 361 - Linked floor anchor
  • 376 - Linked portal line (front)
  • 377 - Linked portal line (back)

Tutorial

An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found here. (Thanks, zarkyb!)