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Lighting linedef types
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=Lighting Targets= *Lights to Minimum Neighbor :Each tagged sector is set to the minimum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result. *Lights to Maximum Neighbor :Each tagged sector is set to the maximum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result. * Blinking :Each tagged sector begins blinking between two light levels. The brighter level is the light level in the tagged sector. The darker level is the minimum neighbor light level, or 0 if all neighbor sectors have lighting greater than or equal to the sector's at the time of activation. The blinking is non-synchronous, beginning 1-9 gametics after activation, with a dark period of 1 sec (35 gametics) and a bright period of 1/7 sec (5 gametics). * 35 Units :Each tagged sector is set to a light level of 35 units. * 255 Units :Each tagged sector is set to a light level of 255 units. * Raise by Param :Available with parameterized lines only. Raises tagged sectors' light levels by a given amount. * Lower by Param :Available with parameterized lines only. Lowers tagged sectors' light levels by a given amount. * Change to Param :Available with parameterized lines only. Changes all tagged sectors' light levels to the given level. * Fade :Available with parameterized lines only. Fades all tagged sectors' light levels up or down to the given level. * Glow :Available with parameterized lines only. Causes all tagged sectors to fade continuously between two given light levels at a given speed. * Flicker :Available with parameterized lines only. Causes all tagged sectors to blink between two given light levels at random. Sector flickering is not synchronized. * Strobe :Available with parameterized lines only. Causes all tagged sectors to blink between two given light levels on a period between given minimum and maximum amounts of time. Sector strobing is not synchronized.
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