Light1: Difference between revisions

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==Usage==
==Usage==
Light1 is a player weapon codepointer. This codepointer sets the player gun light flash effect to its first level of added brightness. Unless [[Light0]] is subsequently called, the player's view will remain permanently brighter than normal. This codepointer is called from the first firing frame of most DOOM weapons. This codepointer does nothing if the [[MapInfo]] variable '''fullbright''' is set to false.
Light1 is a player weapon codepointer. This codepointer sets the player gun light flash effect to its first level of added brightness. Unless [[Light0]] is subsequently called, the player's view will remain permanently brighter than normal. This codepointer is called from the first firing frame of most DOOM weapons. This codepointer does nothing if the [[MapInfo]] variable '''fullbright''' is set to false.
==See also==
*[[Light0]]
*[[Light2]]
*[[List of codepointers]]


[[Category:Codepointers]]
[[Category:Codepointers]]

Latest revision as of 08:29, 28 September 2009

Light1 (void)

Usage[edit]

Light1 is a player weapon codepointer. This codepointer sets the player gun light flash effect to its first level of added brightness. Unless Light0 is subsequently called, the player's view will remain permanently brighter than normal. This codepointer is called from the first firing frame of most DOOM weapons. This codepointer does nothing if the MapInfo variable fullbright is set to false.

See also[edit]