KnightAttack: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
(New page: If the object has no target, nothing will occur. If it's at melee range, it will damage the target by 3-21 hitpoints, and play the kgtat2 sound effect. At range, it will play its attack s...) |
(No difference)
|
Revision as of 02:59, 19 January 2010
If the object has no target, nothing will occur.
If it's at melee range, it will damage the target by 3-21 hitpoints, and play the kgtat2 sound effect. At range, it will play its attack sound, and if the actor is a DeathKnightGhost, it will always throw KnightAxeRed objects. Otherwise, it will have a 40% chance of throwing red axes, and 60% for firing regular KnightAxe objects. All the projectiles are spawned at 36 units from the floor.
This does not include FaceTarget.