GenWizard: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
No edit summary
No edit summary
 
Line 3: Line 3:
The pointer will attempt to spawn a Disciple object at its (x,y) location and at its z minus 1/2 the height of a Disciple object. If after spawning, the object does not fit or cannot move, it will be removed from the level immediately.
The pointer will attempt to spawn a Disciple object at its (x,y) location and at its z minus 1/2 the height of a Disciple object. If after spawning, the object does not fit or cannot move, it will be removed from the level immediately.


Otherwise, the MBF friendliness flag will be transferred from the source object (in Heretic it's DsparilShot2, the purple projectile thrown by D'Sparil) to the new object, the source object will be stopped and set to its death state, a HereticTeleFog object will be spawned at its location, and the Heretic TELEPT sound effect will be played.
Otherwise, the MBF friendliness flag will be transferred from the source object (in Heretic it's DsparilShot2, the purple projectile thrown by D'sparil) to the new object, the source object will be stopped and set to its death state, a HereticTeleFog object will be spawned at its location, and the Heretic TELEPT sound effect will be played.


[[Category:Codepointers]]
[[Category:Codepointers]]

Latest revision as of 08:23, 22 August 2009

DsparilShot2 Disciple spawning pointer.

The pointer will attempt to spawn a Disciple object at its (x,y) location and at its z minus 1/2 the height of a Disciple object. If after spawning, the object does not fit or cannot move, it will be removed from the level immediately.

Otherwise, the MBF friendliness flag will be transferred from the source object (in Heretic it's DsparilShot2, the purple projectile thrown by D'sparil) to the new object, the source object will be stopped and set to its death state, a HereticTeleFog object will be spawned at its location, and the Heretic TELEPT sound effect will be played.