Editing Floor MoveToValue
From Eternity Wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
*5: trigger model, change texture and special | *5: trigger model, change texture and special | ||
*6: numeric model, change texture and special | *6: numeric model, change texture and special | ||
'''Floor_MoveToValueTimes8''' is like '''Floor_MoveToValue''' except that the destination is actually ± ''height'' x 8. Both this special and the ''negative'' parameter are artifacts of the Hexen map format, used mainly by ZDoom when it introduced or extended these specials. Under [[UDMF]], [[ACS]] or [[ExtraData]] you won't need to use either the ''negative'' parameter or the '''Times8''' special. | '''Floor_MoveToValueTimes8''' is like '''Floor_MoveToValue''' except that the destination is actually ± ''height'' x 8. Both this special and the ''negative'' parameter are artifacts of the Hexen map format, used mainly by ZDoom when it introduced or extended these specials. Under [[UDMF]], [[ACS]] or [[ExtraData]] you won't need to use either the ''negative'' parameter or the '''Times8''' special. |