FlameSnd: Difference between revisions
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(Created page with "{{codepointer |description=Heretic player burning death sound. |usage='''FlameSnd''' |examples= From base/heretic/things.edf (for '''HereticPlayer'''): Death.Fire: Death.L...") |
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Line 9: | Line 9: | ||
FDTH B 4 bright | FDTH B 4 bright | ||
FDTH C 5 bright | FDTH C 5 bright | ||
FDTH D 4 bright | FDTH D 4 bright A_[[Scream]] | ||
FDTH E 5 bright | FDTH E 5 bright | ||
FDTH F 4 bright | FDTH F 4 bright | ||
Line 20: | Line 20: | ||
FDTH M 5 bright | FDTH M 5 bright | ||
FDTH N 4 bright | FDTH N 4 bright | ||
FDTH O 5 bright | FDTH O 5 bright A_[[Fall]] | ||
FDTH P 4 bright | FDTH P 4 bright | ||
FDTH Q 5 bright | FDTH Q 5 bright | ||
FDTH R 4 bright | FDTH R 4 bright | ||
ACLO E 35 | ACLO E 35 A_[[CheckPlayerDone]]("PlayerDone") | ||
wait | wait | ||
PlayerDone: | PlayerDone: |
Latest revision as of 05:06, 20 April 2020
Description
Heretic player burning death sound.
Usage
FlameSnd
Parameters
No parameters.
Examples
From base/heretic/things.edf (for HereticPlayer):
Death.Fire: Death.Lava: FDTH A 5 bright A_FlameSnd FDTH B 4 bright FDTH C 5 bright FDTH D 4 bright A_Scream FDTH E 5 bright FDTH F 4 bright FDTH G 5 bright A_FlameSnd FDTH H 4 bright FDTH I 5 bright FDTH J 4 bright FDTH K 5 bright FDTH L 4 bright FDTH M 5 bright FDTH N 4 bright FDTH O 5 bright A_Fall FDTH P 4 bright FDTH Q 5 bright FDTH R 4 bright ACLO E 35 A_CheckPlayerDone("PlayerDone") wait PlayerDone: ACLO E 8 stop
Notes
This plays sound of dehackednum 369 (ht_hedat1 in Heretic).