FireShotgun2: Difference between revisions

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(New page: '''FireShotgun2''' (void) ==Usage== Fires player super shotgun attack. Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tr...)
 
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'''FireShotgun2''' (void)
{{Codepointer |
==Usage==
description=Fires player super shotgun attack. |
Fires player super shotgun attack. Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tracer doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack state, and will emit the "dshtgn" sound effect.
usage='''FireShotgun2'''|
parameters=none|
notes=Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tracer doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack state, and will emit the "dshtgn" sound effect.
|
examples=From ''base\frames.edf'':
<nowiki>frame S_DSGUN2      { cmp = "SHT2|*|T|7|FireShotgun2 |@next";  dehackednum = 36 }</nowiki>|
seealso=*[[FireCustomBullets]]
*[[List_of_codepointers#Attacks|Player attack codepointers]]
}}
[[Category:Codepointers]]
[[Category:Codepointers]]

Latest revision as of 01:41, 6 May 2011

Description

Fires player super shotgun attack.

Usage

FireShotgun2

Parameters

none

Examples

From base\frames.edf:

frame S_DSGUN2      { cmp = "SHT2|*|T|7|FireShotgun2 |@next";   dehackednum = 36 }

Notes

Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tracer doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack state, and will emit the "dshtgn" sound effect.

See also