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| {{Codepointer |
| | '''FireShotgun2''' (void) |
| description=Fires player super shotgun attack. |
| | ==Usage== |
| usage='''FireShotgun2'''|
| | Fires player super shotgun attack. Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tracer doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack state, and will emit the "dshtgn" sound effect. |
| parameters=none|
| |
| notes=Twenty tracers are fired using "ssg" accuracy (wide horizontal spread combined with moderate vertical error), each tracer doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack state, and will emit the "dshtgn" sound effect.
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| examples=From ''base\frames.edf'':
| |
| <nowiki>frame S_DSGUN2 { cmp = "SHT2|*|T|7|FireShotgun2 |@next"; dehackednum = 36 }</nowiki>|
| |
| seealso=*[[FireCustomBullets]]
| |
| *[[List_of_codepointers#Attacks|Player attack codepointers]]
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| }}
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| [[Category:Codepointers]] | | [[Category:Codepointers]] |