FireShotgun: Difference between revisions
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(New page: Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of (rnd%3 + 1) * 5. The...) |
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'''FireShotgun''' (void) | |||
Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect. | Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect. | ||
[[Category:Codepointers]] |
Revision as of 11:12, 21 May 2009
FireShotgun (void)
Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect.