FireShotgun: Difference between revisions

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(New page: Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of (rnd%3 + 1) * 5. The...)
 
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'''FireShotgun''' (void)
Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect.
Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect.
[[Category:Codepointers]]

Revision as of 11:12, 21 May 2009

FireShotgun (void)

Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of (rnd%3 + 1) * 5. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect.