FireShotgun: Difference between revisions

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Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of 5, 10 or 15. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect.
{{Codepointer |
 
description=Fires player shotgun attack. |
No arguments used.
usage='''FireShotgun'''|
 
parameters=none|
==See also==
notes=Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of 5, 10 or 15. The player object will emit the ''shotgn'' sound effect and transfer to its second attack frame, with gun flash.
*[[List of codepointers]]
|
examples=From ''base\frames.edf'':
<nowiki>frame S_SGUN2      { cmp = "SHTG|*|*|7|'''FireShotgun'''|@next";      dehackednum = 22 }</nowiki>|
seealso=*[[FireCustomBullets]]
*[[List_of_codepointers#Attacks|Player attack codepointers]]
}}


[[Category:Codepointers]]
[[Category:Codepointers]]

Latest revision as of 01:38, 6 May 2011

Description

Fires player shotgun attack.

Usage

FireShotgun

Parameters

none

Examples

From base\frames.edf:

frame S_SGUN2      { cmp = "SHTG|*|*|7|'''FireShotgun'''|@next";       dehackednum = 22 }

Notes

Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of 5, 10 or 15. The player object will emit the shotgn sound effect and transfer to its second attack frame, with gun flash.

See also